Fire::startScriptFire: Difference between revisions
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Starts a fire:<br><br>xyz: Location of fire<br>maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing.<br>isGasFire: Whether or not the fire is powered by gasoline. | Starts a fire:<br><br>xyz: Location of fire<br>maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing.<br>isGasFire: Whether or not the fire is powered by gasoline. | ||
==Syntax== | ==Syntax== | ||
< | <pre> | ||
mp.game.fire.startScriptFire(X, Y, Z, maxChildren, isGasFire); | |||
</pre> | |||
=== Required Arguments === | === Required Arguments === | ||
*'''X:''' float | *'''X:''' float | ||
| Line 8: | Line 12: | ||
*'''maxChildren:''' int | *'''maxChildren:''' int | ||
*'''isGasFire:''' Boolean | *'''isGasFire:''' Boolean | ||
===Return value=== | ===Return value=== | ||
*'''int''' | *'''int''' | ||
==Example== | ==Example== | ||
< | {{ClientsideCode| | ||
<pre> | |||
//Client event | //Client event | ||
mp.events.add('StartFire', (posX, posY, posZ,maxChilderen,gasPowerd) => { | mp.events.add('StartFire', (posX, posY, posZ, maxChilderen, gasPowerd) => { | ||
// The fireId is a int | // The fireId is a int | ||
let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd); | let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd); | ||
}); | }); | ||
</ | </pre> | ||
}} | |||
==See also== | ==See also== | ||
Revision as of 13:03, 26 October 2018
Starts a fire:
xyz: Location of fire
maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing.
isGasFire: Whether or not the fire is powered by gasoline.
Syntax
mp.game.fire.startScriptFire(X, Y, Z, maxChildren, isGasFire);
Required Arguments
- X: float
- Y: float
- Z: float
- maxChildren: int
- isGasFire: Boolean
Return value
- int
Example
Client-Side
//Client event
mp.events.add('StartFire', (posX, posY, posZ, maxChilderen, gasPowerd) => {
// The fireId is a int
let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd);
});