Fire::startScriptFire: Difference between revisions

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Starts a fire:<br><br>xyz: Location of fire<br>maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing.<br>isGasFire: Whether or not the fire is powered by gasoline.
Starts a fire:<br><br>xyz: Location of fire<br>maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing.<br>isGasFire: Whether or not the fire is powered by gasoline.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">mp.game.fire.startScriptFire(X, Y, Z, maxChildren, isGasFire);</syntaxhighlight>
<pre>
mp.game.fire.startScriptFire(X, Y, Z, maxChildren, isGasFire);
</pre>
 
=== Required Arguments ===
=== Required Arguments ===
*'''X:''' float
*'''X:''' float
Line 8: Line 12:
*'''maxChildren:''' int
*'''maxChildren:''' int
*'''isGasFire:''' Boolean
*'''isGasFire:''' Boolean
===Return value===
===Return value===
*'''int'''
*'''int'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
{{ClientsideCode|
 
<pre>
//Client event  
//Client event  
mp.events.add('StartFire', (posX, posY, posZ,maxChilderen,gasPowerd) => {
mp.events.add('StartFire', (posX, posY, posZ, maxChilderen, gasPowerd) => {
// The fireId is a int
    // The fireId is a int
let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd);
    let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd);
});
});
</syntaxhighlight>
</pre>
}}


==See also==
==See also==

Revision as of 13:03, 26 October 2018

Starts a fire:

xyz: Location of fire
maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing.
isGasFire: Whether or not the fire is powered by gasoline.

Syntax

mp.game.fire.startScriptFire(X, Y, Z, maxChildren, isGasFire);

Required Arguments

  • X: float
  • Y: float
  • Z: float
  • maxChildren: int
  • isGasFire: Boolean

Return value

  • int

Example

Client-Side
//Client event 
mp.events.add('StartFire', (posX, posY, posZ, maxChilderen, gasPowerd) => {
    // The fireId is a int
    let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd);
});

See also

Template:Fire s function c