Fire::addExplosion: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
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*'''z: <font color='green'>float'''</font> | *'''z: <font color='green'>float'''</font> | ||
*'''explosionType: <font color='red'>int'''</font> | *'''explosionType: <font color='red'>int'''</font> | ||
**[[Explosions|Explosion Types]] | |||
*'''damageScale: <font color='green'>float'''</font> | *'''damageScale: <font color='green'>float'''</font> | ||
*'''isAudible: <font color='blue'>Boolean'''</font> (Trigger explosion sound) | *'''isAudible: <font color='blue'>Boolean'''</font> (Trigger explosion sound) | ||
Revision as of 22:12, 28 September 2018
Syntax
mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);
Required Arguments
- x: float
- y: float
- z: float
- explosionType: int
- damageScale: float
- isAudible: Boolean (Trigger explosion sound)
- isInvisible: Boolean (Trigger visibility)
- cameraShake: float
Return value
- Undefined
Example
let playerPos = mp.players.local.position;
// Creates a grenade explosion infront of the player.
mp.game.fire.addExplosion(playerPos.x + 3, playerPos.y + 3, playerPos.z, 0, 0, true, false, 0.5);