PlayerDamage: Difference between revisions

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Event triggered when a player gets damage.
Event triggered when a player gets damage.
==Parameters==
==Parameters==
* '''player'''
* '''player:''' <b><font color="blue">object</font></b>
* '''healthLoss:''' <b><font color="green">int</font></b>
* '''healthLoss:''' <b><font color="green">int</font></b>
* '''armorLoss:''' <b><font color="green">int</font></b>
* '''armorLoss:''' <b><font color="green">int</font></b>

Revision as of 22:41, 24 September 2018

Event triggered when a player gets damage.

Parameters

  • player: object
  • healthLoss: int
  • armorLoss: int

Example

mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
 // Do what you want.
});