PlayerDamage: Difference between revisions
| Line 1: | Line 1: | ||
Event triggered when a player gets damage. | Event triggered when a player gets damage. | ||
==Parameters== | ==Parameters== | ||
* '''player''' | * '''player:''' <b><font color="blue">object</font></b> | ||
* '''healthLoss:''' <b><font color="green">int</font></b> | * '''healthLoss:''' <b><font color="green">int</font></b> | ||
* '''armorLoss:''' <b><font color="green">int</font></b> | * '''armorLoss:''' <b><font color="green">int</font></b> | ||
Revision as of 22:41, 24 September 2018
Event triggered when a player gets damage.
Parameters
- player: object
- healthLoss: int
- armorLoss: int
Example
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
// Do what you want.
});