Player::registerheadshot: Difference between revisions

From RAGE Multiplayer Wiki
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=== Required Arguments ===
=== Required Arguments ===
===Return value===
===Return value===
*'''unknown (to be checked)'''
*'''int'''
 
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">

Revision as of 11:15, 19 August 2018

Syntax

player.registerheadshot();

Required Arguments

Return value

  • int

Example

let pedHeadShot;
if (pedHeadShot == null) {
    pedHeadShot = mp.players.local.registerheadshot();
    mp.gui.chat.push(`pedHeadShot: ${pedHeadShot});
}
if (mp.game.ped.isPedheadshotValid(pedHeadShot) && mp.game.ped.isPedheadshotReady(pedHeadShot)) {
    let headshotTexture = mp.game.ped.getPedheadshotTxdString(pedHeadShot);

    mp.events.add(`render`, () => {
        mp.game.graphics.drawSprite(headshotTexture, headshotTexture, 0.5, 0.5, 0.1, 0.1, 0, 255, 255, 255, 100);
    })
}

See also