Player::taskLeaveVehicle: Difference between revisions

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Flags from decompiled scripts:<br>0 = normal exit and closes door.<br>1 = normal exit and closes door.<br>16 = teleports outside, door kept closed.<br>64 = normal exit and closes door, maybe a bit slower animation than 0.<br>256 = normal exit but does not close the door.<br>4160 = ped is throwing himself out, even when the vehicle is still.<br>262144 = ped moves to passenger seat first, then exits normally<br><br>Others to be tried out: 320, 512, 131072.
Flags from decompiled scripts:<br>0 = normal exit and closes door.<br>1 = normal exit and closes door.<br>16 = teleports outside, door kept closed.<br>64 = normal exit and closes door, maybe a bit slower animation than 0.<br>256 = normal exit but does not close the door.<br>4160 = ped is throwing himself out, even when the vehicle is still.<br>262144 = ped moves to passenger seat first, then exits normally<br><br>Others to be tried out: 320, 512, 131072.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">player.taskLeaveVehicle(vehicle, flags);</syntaxhighlight>
<pre>player.taskLeaveVehicle(vehicle, flags);</pre>
=== Required Arguments ===
=== Required Arguments ===
*'''vehicle:''' Vehicle handle or object
*'''vehicle:''' Vehicle handle or object
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==Example==
==Example==
Forces the local player to exit his current vehicle
Forces the local player to exit his current vehicle
<syntaxhighlight lang="javascript">
<pre>
let localVeh = mp.players.local.vehicle;
let localVeh = mp.players.local.vehicle;
if (localVeh) {
if (localVeh) {
     mp.players.local.taskLeaveVehicle(localVeh.handle, 0);
     mp.players.local.taskLeaveVehicle(localVeh.handle, 0);
}
}
</syntaxhighlight>
</pre>


==See also==
==See also==

Latest revision as of 17:43, 16 August 2018

Flags from decompiled scripts:
0 = normal exit and closes door.
1 = normal exit and closes door.
16 = teleports outside, door kept closed.
64 = normal exit and closes door, maybe a bit slower animation than 0.
256 = normal exit but does not close the door.
4160 = ped is throwing himself out, even when the vehicle is still.
262144 = ped moves to passenger seat first, then exits normally

Others to be tried out: 320, 512, 131072.

Syntax

player.taskLeaveVehicle(vehicle, flags);

Required Arguments

  • vehicle: Vehicle handle or object
  • flags: int

Return value

  • Undefined

Example

Forces the local player to exit his current vehicle

let localVeh = mp.players.local.vehicle;
if (localVeh) {
    mp.players.local.taskLeaveVehicle(localVeh.handle, 0);
}

See also