Fire::getClosestFirePos: Difference between revisions
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Returns | Returns Vector3 if it found something. FALSE if not. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">mp.game.fire.getClosestFirePos(outPosition, x, y, z);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.fire.getClosestFirePos(outPosition, x, y, z);</syntaxhighlight> | ||
Latest revision as of 13:01, 6 July 2018
Returns Vector3 if it found something. FALSE if not.
Syntax
mp.game.fire.getClosestFirePos(outPosition, x, y, z);
Required Arguments
- outPosition: Vector3
- x: float
- y: float
- z: float
Return value
- Vector3
Example
// todo