Fire::startScriptFire: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
// | |||
//Client event | |||
mp.events.add('StartFire', (posX, posY, posZ,maxChilderen,gasPowerd) => { | |||
// Parameters float,float,float,int,boolean | |||
// The fireId is a int | |||
let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd); | |||
}); | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{Fire_s_function_c}} | {{Fire_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 12:53, 24 May 2018
Starts a fire:
xyz: Location of fire
maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing.
isGasFire: Whether or not the fire is powered by gasoline.
Syntax
mp.game.fire.startScriptFire(X, Y, Z, maxChildren, isGasFire);
Required Arguments
- X: float
- Y: float
- Z: float
- maxChildren: int
- isGasFire: Boolean
Return value
- int
Example
//Client event
mp.events.add('StartFire', (posX, posY, posZ,maxChilderen,gasPowerd) => {
// Parameters float,float,float,int,boolean
// The fireId is a int
let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd);
});