Entity::setAlpha: Difference between revisions

From RAGE Multiplayer Wiki
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==Example==
==Example==
<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #408DAE;">
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.events.add('enableCollisions', () => {
mp.events.add('enableCollisions', () => {
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});
});
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>


==See also==
==See also==

Revision as of 13:37, 4 March 2018

skin - everything alpha except skin
Set entity alpha level. Ranging from 0 to 255 but chnages occur after every 20 percent (after every 51).

Syntax

entity.setAlpha(alphaLevel);

Required Arguments

  • alphaLevel: int

Old Arguments

  • alphaLevel: int
  • skin: Boolean
    • The "skin" parameter is not used and will cause argument count exceptions if used.

Return value

  • Undefined

Example

Client-Side
mp.events.add('enableCollisions', () => {
	mp.players.forEach(player => {
		mp.players.local.vehicle.setNoCollision(player.vehicle.handle, true);
		player.vehicle.setAlpha(255);
		player.setAlpha(255);
	});
});
mp.events.add('disableCollisions', () => {
	mp.players.forEach(player => {
		mp.players.local.vehicle.setNoCollision(player.vehicle.handle, false);
		player.vehicle.setAlpha(102);
		player.setAlpha(255);
	});
});

See also