Vehicle::getVehicleClassFromName: Difference between revisions

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For a full enum, see here : pastebin.com/i2GGAjY0<br><br>char buffer[128];<br>std::sprintf(buffer, 'VEH_CLASS_%i', VEHICLE::GET_VEHICLE_CLASS_FROM_NAME (hash));<br><br>char* className = UI::_GET_LABEL_TEXT(buffer);
For a full enum, see here : pastebin.com/i2GGAjY0<br><br>char buffer[128];<br>std::sprintf(buffer, 'VEH_CLASS_%i', VEHICLE::GET_VEHICLE_CLASS_FROM_NAME (hash));<br><br>char* className = UI::_GET_LABEL_TEXT(buffer);
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">vehicle.getVehicleClassFromName(modelHash);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.vehicle.getVehicleClassFromName(modelHash);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''modelHash:''' Model hash or name
*'''modelHash:''' Model hash or name
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Vehicle_function_c}}
{{Vehicle_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:35, 6 May 2017

For a full enum, see here : pastebin.com/i2GGAjY0

char buffer[128];
std::sprintf(buffer, 'VEH_CLASS_%i', VEHICLE::GET_VEHICLE_CLASS_FROM_NAME (hash));

char* className = UI::_GET_LABEL_TEXT(buffer);

Syntax

mp.game.vehicle.getVehicleClassFromName(modelHash);

Required Arguments

  • modelHash: Model hash or name

Return value

  • int

Example

// todo

See also