EntityStreamOut: Difference between revisions
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This event is called everytime a entity goes out of player's streaming range. | |||
{{ClientsideCsJsEvent}} | |||
{{CSharpContainer| | |||
<syntaxhighlight lang="c#"> | |||
public delegate void OnEntityStreamOutDelegate(Entity entity); | |||
</syntaxhighlight> | |||
{{Parameters}} | |||
* '''entity''' - the streamed entity, expects'''RAGE.Elements.Entity''' | |||
== | {{Example}} | ||
The example below sends a message to client when an entity leave the stream range, showing the entity model, position and remoteId. | |||
<syntaxhighlight lang="c#"> | |||
Events.OnEntityStreamOut += OnEntityStreamOut; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="c#"> | |||
public void OnEntityStreamIn(RAGE.Elements.Entity entity) | |||
{ | |||
RAGE.Chat.Output($"{entity.Model} streamed out at {entity.Position} with serverside id:{entity.RemoteId}"); | |||
} | |||
</syntaxhighlight> | |||
}} | |||
<syntaxhighlight lang="javascript"> | {{JSContainer| | ||
{{Example}}<syntaxhighlight lang="javascript"> | |||
mp.events.add('entityStreamOut', (entity) => {}); | mp.events.add('entityStreamOut', (entity) => {}); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 14:08, 29 November 2018
This event is called everytime a entity goes out of player's streaming range.
Client-Side Event
C# Syntax
public delegate void OnEntityStreamOutDelegate(Entity entity);
Parameters
- entity - the streamed entity, expectsRAGE.Elements.Entity
Example
The example below sends a message to client when an entity leave the stream range, showing the entity model, position and remoteId.
Events.OnEntityStreamOut += OnEntityStreamOut;
public void OnEntityStreamIn(RAGE.Elements.Entity entity)
{
RAGE.Chat.Output($"{entity.Model} streamed out at {entity.Position} with serverside id:{entity.RemoteId}");
}
{{JSContainer|
===Example===
mp.events.add('entityStreamOut', (entity) => {});
Parameters
- entity: The entity handler, output expects any type.
Examples
The example below shows up a message for a player when an entity streams out.
mp.events.add('entityStreamOut', (entity) => {
mp.gui.chat.push('Entity is gone, but never gonna give you up, never gonna let you down...');
});