EntityStreamOut: Difference between revisions

From RAGE Multiplayer Wiki
(Created page with "{{ClientSide}} This event is called everytime a entity goes out of player's streaming range. == Syntax == <syntaxhighlight lang="javascript"> mp.events.add('entityStreamOut...")
 
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<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.events.add('playerResurrect', () => {
mp.events.add('entityStreamOut', (entity) => {
     mp.gui.chat.push('Entity is gone, but never gonna give you up, never gonna let you down...');
     mp.gui.chat.push('Entity is gone, but never gonna give you up, never gonna let you down...');
});
});
</syntaxhighlight>
</syntaxhighlight>

Revision as of 20:17, 22 February 2018

Client-Side

This event is called everytime a entity goes out of player's streaming range.

Syntax

mp.events.add('entityStreamOut', (entity) => {});

Parameters

  • entity: The entity handler, output expects any type.

Examples

The example below shows up a message for a player when an entity streams out.

mp.events.add('entityStreamOut', (entity) => {
    mp.gui.chat.push('Entity is gone, but never gonna give you up, never gonna let you down...');
});