EntityStreamOut: Difference between revisions
(Created page with "{{ClientSide}} This event is called everytime a entity goes out of player's streaming range. == Syntax == <syntaxhighlight lang="javascript"> mp.events.add('entityStreamOut...") |
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mp.events.add(' | mp.events.add('entityStreamOut', (entity) => { | ||
mp.gui.chat.push('Entity is gone, but never gonna give you up, never gonna let you down...'); | mp.gui.chat.push('Entity is gone, but never gonna give you up, never gonna let you down...'); | ||
}); | }); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 20:17, 22 February 2018
Client-Side
This event is called everytime a entity goes out of player's streaming range.
Syntax
mp.events.add('entityStreamOut', (entity) => {});
Parameters
- entity: The entity handler, output expects any type.
Examples
The example below shows up a message for a player when an entity streams out.
mp.events.add('entityStreamOut', (entity) => {
mp.gui.chat.push('Entity is gone, but never gonna give you up, never gonna let you down...');
});