PlayerResurrect: Difference between revisions

From RAGE Multiplayer Wiki
(Created page with "{{ClientSide}} This event is called everytime a player resurrects. == Syntax == <syntaxhighlight lang="javascript"> mp.events.add('playerResurrect', () => {}); </syntaxhigh...")
 
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<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.events.add('playerResurrect', (browser) => {
mp.events.add('playerResurrect', () => {
     mp.gui.chat.push('Like a fenix raised from the ashes, you came back to us!');
     mp.gui.chat.push('Like a fenix raised from the ashes, you came back to us!');
});
});
</syntaxhighlight>
</syntaxhighlight>

Revision as of 20:13, 22 February 2018

Client-Side

This event is called everytime a player resurrects.

Syntax

mp.events.add('playerResurrect', () => {});

Parameters

  • None, this event has no params.

Examples

The example below shows up a message for a player when he resurrects.

mp.events.add('playerResurrect', () => {
    mp.gui.chat.push('Like a fenix raised from the ashes, you came back to us!');
});