Gameplay::isBitSet: Difference between revisions
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Returns bit's boolean state from [offset] of [address].<br><br>Example:<br>GAMEPLAY::IS_BIT_SET(bitAddress, 1);<br><br>To enable and disable bits, see:<br>GAMEPLAY::SET_BIT(&bitAddress, 1); // enable<br>GAMEPLAY::CLEAR_BIT(&bitAddress, 1); // disable | Returns bit's boolean state from [offset] of [address].<br><br>Example:<br>GAMEPLAY::IS_BIT_SET(bitAddress, 1);<br><br>To enable and disable bits, see:<br>GAMEPLAY::SET_BIT(&bitAddress, 1); // enable<br>GAMEPLAY::CLEAR_BIT(&bitAddress, 1); // disable | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">gameplay.isBitSet(address, offset);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.gameplay.isBitSet(address, offset);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''address:''' int | *'''address:''' int | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Gameplay_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 21:12, 6 May 2017
Returns bit's boolean state from [offset] of [address].
Example:
GAMEPLAY::IS_BIT_SET(bitAddress, 1);
To enable and disable bits, see:
GAMEPLAY::SET_BIT(&bitAddress, 1); // enable
GAMEPLAY::CLEAR_BIT(&bitAddress, 1); // disable
Syntax
mp.game.gameplay.isBitSet(address, offset);
Required Arguments
- address: int
- offset: int
Return value
- Boolean
Example
// todo