Entity::destroy: Difference between revisions
| Line 14: | Line 14: | ||
<syntaxhighlight lang="javascript" highlight="8"> | <syntaxhighlight lang="javascript" highlight="8"> | ||
mp.events.addCommand(`veh`, (player) => { | mp.events.addCommand(`veh`, (player) => { | ||
let vehicle = mp.vehicles.new(mp.joaat(`zentorno`), player.position); | let vehicle = mp.vehicles.new(mp.joaat(`zentorno`), player.position); //Create a Vehicle | ||
setTimeout(()=>{ | setTimeout(()=>{ //Create a Timer | ||
if(vehicle){ | if(vehicle){ | ||
vehicle.destroy(); | vehicle.destroy(); //Destroy the Vehicle | ||
} | } | ||
},5000); | },5000); | ||
}); | }); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 13:41, 16 January 2018
This function used for destroy created entitity.
Syntax
entity.destroy();
Example
This example create vehicle, and destroy after few seconds.
Shared
mp.events.addCommand(`veh`, (player) => {
let vehicle = mp.vehicles.new(mp.joaat(`zentorno`), player.position); //Create a Vehicle
setTimeout(()=>{ //Create a Timer
if(vehicle){
vehicle.destroy(); //Destroy the Vehicle
}
},5000);
});