Entity::destroy: Difference between revisions

From RAGE Multiplayer Wiki
Line 14: Line 14:
<syntaxhighlight lang="javascript" highlight="8">
<syntaxhighlight lang="javascript" highlight="8">
mp.events.addCommand(`veh`, (player) => {
mp.events.addCommand(`veh`, (player) => {
     let vehicle = mp.vehicles.new(mp.joaat(`zentorno`), player.position);
     let vehicle = mp.vehicles.new(mp.joaat(`zentorno`), player.position); //Create a Vehicle
     setTimeout(()=>{
     setTimeout(()=>{ //Create a Timer
         if(vehicle){
         if(vehicle){
             vehicle.destroy();
             vehicle.destroy(); //Destroy the Vehicle
         }
         }
     },5000);
     },5000);
});
});
</syntaxhighlight>
</syntaxhighlight>

Revision as of 13:41, 16 January 2018

This function used for destroy created entitity.

Syntax

entity.destroy();

Example

This example create vehicle, and destroy after few seconds.

Shared
mp.events.addCommand(`veh`, (player) => {
    let vehicle = mp.vehicles.new(mp.joaat(`zentorno`), player.position); //Create a Vehicle
    setTimeout(()=>{ //Create a Timer
        if(vehicle){
            vehicle.destroy(); //Destroy the Vehicle
        }
    },5000);
});