Template:Vehicle functions c: Difference between revisions

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*[[Vehicle::addVehicleStuckCheckWithWarp|mp.game.vehicle.addVehicleStuckCheckWithWarp]]
*[[Vehicle::createMissionTrain|mp.game.vehicle.createMissionTrain]]
*[[Vehicle::createScriptVehicleGenerator|mp.game.vehicle.createScriptVehicleGenerator]]
*[[Vehicle::createVehicle|mp.game.vehicle.createVehicle]]
*[[Vehicle::deleteMissionTrain|mp.game.vehicle.deleteMissionTrain]]
*[[Vehicle::deleteScriptVehicleGenerator|mp.game.vehicle.deleteScriptVehicleGenerator]]
*[[Vehicle::disableVehicleWeapon|mp.game.vehicle.disableVehicleWeapon]]
*[[Vehicle::displayDistantVehicles|mp.game.vehicle.displayDistantVehicles]]
*[[Vehicle::doesScriptVehicleGeneratorExist|mp.game.vehicle.doesScriptVehicleGeneratorExist]]
*[[Vehicle::doesVehicleExistWithDecorator|mp.game.vehicle.doesVehicleExistWithDecorator]]
*[[Vehicle::getClosestVehicle|mp.game.vehicle.getClosestVehicle]]
*[[Vehicle::getCurrentPlaybackForVehicle|mp.game.vehicle.getCurrentPlaybackForVehicle]]
*[[Vehicle::getDisplayNameFromVehicleModel|mp.game.vehicle.getDisplayNameFromVehicleModel]]
*[[Vehicle::getNumModColors|mp.game.vehicle.getNumModColors]]
*[[Vehicle::getPositionInRecording|mp.game.vehicle.getPositionInRecording]]
*[[Vehicle::getPositionOfVehicleRecordingAtTime|mp.game.vehicle.getPositionOfVehicleRecordingAtTime]]
*[[Vehicle::getRandomVehicleBackBumperInSphere|mp.game.vehicle.getRandomVehicleBackBumperInSphere]]
*[[Vehicle::getRandomVehicleFrontBumperInSphere|mp.game.vehicle.getRandomVehicleFrontBumperInSphere]]
*[[Vehicle::getRandomVehicleInSphere|mp.game.vehicle.getRandomVehicleInSphere]]
*[[Vehicle::getRandomVehicleModelInMemory|mp.game.vehicle.getRandomVehicleModelInMemory]]
*[[Vehicle::getRotationOfVehicleRecordingAtTime|mp.game.vehicle.getRotationOfVehicleRecordingAtTime]]
*[[Vehicle::getTimePositionInRecording|mp.game.vehicle.getTimePositionInRecording]]
*[[Vehicle::getTotalDurationOfVehicleRecordingId|mp.game.vehicle.getTotalDurationOfVehicleRecordingId]]
*[[Vehicle::getTotalDurationOfVehicleRecording|mp.game.vehicle.getTotalDurationOfVehicleRecording]]
*[[Vehicle::getVehicleClassFromName|mp.game.vehicle.getVehicleClassFromName]]
*[[Vehicle::getVehicleClassMaxAcceleration|mp.game.vehicle.getVehicleClassMaxAcceleration]]
*[[Vehicle::getVehicleClassMaxAgility|mp.game.vehicle.getVehicleClassMaxAgility]]
*[[Vehicle::getVehicleClassMaxBraking|mp.game.vehicle.getVehicleClassMaxBraking]]
*[[Vehicle::getVehicleClassMaxTraction|mp.game.vehicle.getVehicleClassMaxTraction]]
*[[Vehicle::getVehicleModelAcceleration|mp.game.vehicle.getVehicleModelAcceleration]]
*[[Vehicle::getVehicleModelMaxBraking|mp.game.vehicle.getVehicleModelMaxBraking]]
*[[Vehicle::getVehicleModelMaxNumberOfPassengers|mp.game.vehicle.getVehicleModelMaxNumberOfPassengers]]
*[[Vehicle::getVehicleModelMaxSpeed|mp.game.vehicle.getVehicleModelMaxSpeed]]
*[[Vehicle::getVehicleModelMaxTraction|mp.game.vehicle.getVehicleModelMaxTraction]]
*[[Vehicle::getVehicleRecordingId|mp.game.vehicle.getVehicleRecordingId]]
*[[Vehicle::hasPreloadModsFinished|mp.game.vehicle.hasPreloadModsFinished]]
*[[Vehicle::hasVehicleAssetLoaded|mp.game.vehicle.hasVehicleAssetLoaded]]
*[[Vehicle::hasVehicleRecordingBeenLoaded|mp.game.vehicle.hasVehicleRecordingBeenLoaded]]
*[[Vehicle::isAnyVehicleNearPoint|mp.game.vehicle.isAnyVehicleNearPoint]]
*[[Vehicle::isCopVehicleInArea3d|mp.game.vehicle.isCopVehicleInArea3d]]
*[[Vehicle::isPlaybackGoingOnForVehicle|mp.game.vehicle.isPlaybackGoingOnForVehicle]]
*[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle]]
*[[Vehicle::isThisModelABicycle|mp.game.vehicle.isThisModelABicycle]]
*[[Vehicle::isThisModelABike|mp.game.vehicle.isThisModelABike]]
*[[Vehicle::isThisModelABoat|mp.game.vehicle.isThisModelABoat]]
*[[Vehicle::isThisModelACar|mp.game.vehicle.isThisModelACar]]
*[[Vehicle::isThisModelAHeli|mp.game.vehicle.isThisModelAHeli]]
*[[Vehicle::isThisModelAPlane|mp.game.vehicle.isThisModelAPlane]]
*[[Vehicle::isThisModelAQuadbike|mp.game.vehicle.isThisModelAQuadbike]]
*[[Vehicle::isThisModelATrain|mp.game.vehicle.isThisModelATrain]]
*[[Vehicle::isThisModelAnEmergencyBoat|mp.game.vehicle.isThisModelAnEmergencyBoat]]
*[[Vehicle::isVehicleInGarageArea|mp.game.vehicle.isVehicleInGarageArea]]
*[[Vehicle::pausePlaybackRecordedVehicle|mp.game.vehicle.pausePlaybackRecordedVehicle]]
*[[Vehicle::preloadVehicleMod|mp.game.vehicle.preloadVehicleMod]]
*[[Vehicle::removeVehicleAsset|mp.game.vehicle.removeVehicleAsset]]
*[[Vehicle::removeVehicleRecording|mp.game.vehicle.removeVehicleRecording]]
*[[Vehicle::removeVehicleStuckCheck|mp.game.vehicle.removeVehicleStuckCheck]]
*[[Vehicle::removeVehiclesFromGeneratorsInArea|mp.game.vehicle.removeVehiclesFromGeneratorsInArea]]
*[[Vehicle::requestVehicleAsset|mp.game.vehicle.requestVehicleAsset]]
*[[Vehicle::requestVehicleRecording|mp.game.vehicle.requestVehicleRecording]]
*[[Vehicle::setAllLowPriorityVehicleGeneratorsActive|mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive]]
*[[Vehicle::setAllVehicleGeneratorsActiveInArea|mp.game.vehicle.setAllVehicleGeneratorsActiveInArea]]
*[[Vehicle::setCargobobHookPosition|mp.game.vehicle.setCargobobHookPosition]]
*[[Vehicle::setFarDrawVehicles|mp.game.vehicle.setFarDrawVehicles]]
*[[Vehicle::setGarbageTrucks|mp.game.vehicle.setGarbageTrucks]]
*[[Vehicle::setMissionTrainAsNoLongerNeeded|mp.game.vehicle.setMissionTrainAsNoLongerNeeded]]
*[[Vehicle::setNumberOfParkedVehicles|mp.game.vehicle.setNumberOfParkedVehicles]]
*[[Vehicle::setParkedVehicleDensityMultiplierThisFrame|mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setPlaybackSpeed|mp.game.vehicle.setPlaybackSpeed]]
*[[Vehicle::setPlaybackToUseAiTryToRevertBackLater|mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater]]
*[[Vehicle::setRandomBoats|mp.game.vehicle.setRandomBoats]]
*[[Vehicle::setRandomTrains|mp.game.vehicle.setRandomTrains]]
*[[Vehicle::setRandomVehicleDensityMultiplierThisFrame|mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setScriptVehicleGenerator|mp.game.vehicle.setScriptVehicleGenerator]]
*[[Vehicle::setVehicleDensityMultiplierThisFrame|mp.game.vehicle.setVehicleDensityMultiplierThisFrame]]
*[[Vehicle::setVehicleModelIsSuppressed|mp.game.vehicle.setVehicleModelIsSuppressed]]
*[[Vehicle::setVehicleShootAtTarget|mp.game.vehicle.setVehicleShootAtTarget]]
*[[Vehicle::skipTimeInPlaybackRecordedVehicle|mp.game.vehicle.skipTimeInPlaybackRecordedVehicle]]
*[[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle]]
*[[Vehicle::startPlaybackRecordedVehicleUsingAi|mp.game.vehicle.startPlaybackRecordedVehicleUsingAi]]
*[[Vehicle::startPlaybackRecordedVehicleWithFlags|mp.game.vehicle.startPlaybackRecordedVehicleWithFlags]]
*[[Vehicle::startPlaybackRecordedVehicle|mp.game.vehicle.startPlaybackRecordedVehicle]]
*[[Vehicle::stopPlaybackRecordedVehicle|mp.game.vehicle.stopPlaybackRecordedVehicle]]
*[[Vehicle::switchTrainTrack|mp.game.vehicle.switchTrainTrack]]
*[[Vehicle::unpausePlaybackRecordedVehicle|mp.game.vehicle.unpausePlaybackRecordedVehicle]]

Revision as of 19:08, 28 December 2017