Template:Vehicle functions c: Difference between revisions
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*[[Vehicle::addVehicleStuckCheckWithWarp|mp.game.vehicle.addVehicleStuckCheckWithWarp]] | |||
*[[Vehicle::createMissionTrain|mp.game.vehicle.createMissionTrain]] | |||
*[[Vehicle::createScriptVehicleGenerator|mp.game.vehicle.createScriptVehicleGenerator]] | |||
*[[Vehicle::createVehicle|mp.game.vehicle.createVehicle]] | |||
*[[Vehicle::deleteMissionTrain|mp.game.vehicle.deleteMissionTrain]] | |||
*[[Vehicle::deleteScriptVehicleGenerator|mp.game.vehicle.deleteScriptVehicleGenerator]] | |||
*[[Vehicle::disableVehicleWeapon|mp.game.vehicle.disableVehicleWeapon]] | |||
*[[Vehicle::displayDistantVehicles|mp.game.vehicle.displayDistantVehicles]] | |||
*[[Vehicle::doesScriptVehicleGeneratorExist|mp.game.vehicle.doesScriptVehicleGeneratorExist]] | |||
*[[Vehicle::doesVehicleExistWithDecorator|mp.game.vehicle.doesVehicleExistWithDecorator]] | |||
*[[Vehicle::getClosestVehicle|mp.game.vehicle.getClosestVehicle]] | |||
*[[Vehicle::getCurrentPlaybackForVehicle|mp.game.vehicle.getCurrentPlaybackForVehicle]] | |||
*[[Vehicle::getDisplayNameFromVehicleModel|mp.game.vehicle.getDisplayNameFromVehicleModel]] | |||
*[[Vehicle::getNumModColors|mp.game.vehicle.getNumModColors]] | |||
*[[Vehicle::getPositionInRecording|mp.game.vehicle.getPositionInRecording]] | |||
*[[Vehicle::getPositionOfVehicleRecordingAtTime|mp.game.vehicle.getPositionOfVehicleRecordingAtTime]] | |||
*[[Vehicle::getRandomVehicleBackBumperInSphere|mp.game.vehicle.getRandomVehicleBackBumperInSphere]] | |||
*[[Vehicle::getRandomVehicleFrontBumperInSphere|mp.game.vehicle.getRandomVehicleFrontBumperInSphere]] | |||
*[[Vehicle::getRandomVehicleInSphere|mp.game.vehicle.getRandomVehicleInSphere]] | |||
*[[Vehicle::getRandomVehicleModelInMemory|mp.game.vehicle.getRandomVehicleModelInMemory]] | |||
*[[Vehicle::getRotationOfVehicleRecordingAtTime|mp.game.vehicle.getRotationOfVehicleRecordingAtTime]] | |||
*[[Vehicle::getTimePositionInRecording|mp.game.vehicle.getTimePositionInRecording]] | |||
*[[Vehicle::getTotalDurationOfVehicleRecordingId|mp.game.vehicle.getTotalDurationOfVehicleRecordingId]] | |||
*[[Vehicle::getTotalDurationOfVehicleRecording|mp.game.vehicle.getTotalDurationOfVehicleRecording]] | |||
*[[Vehicle::getVehicleClassFromName|mp.game.vehicle.getVehicleClassFromName]] | |||
*[[Vehicle::getVehicleClassMaxAcceleration|mp.game.vehicle.getVehicleClassMaxAcceleration]] | |||
*[[Vehicle::getVehicleClassMaxAgility|mp.game.vehicle.getVehicleClassMaxAgility]] | |||
*[[Vehicle::getVehicleClassMaxBraking|mp.game.vehicle.getVehicleClassMaxBraking]] | |||
*[[Vehicle::getVehicleClassMaxTraction|mp.game.vehicle.getVehicleClassMaxTraction]] | |||
*[[Vehicle::getVehicleModelAcceleration|mp.game.vehicle.getVehicleModelAcceleration]] | |||
*[[Vehicle::getVehicleModelMaxBraking|mp.game.vehicle.getVehicleModelMaxBraking]] | |||
*[[Vehicle::getVehicleModelMaxNumberOfPassengers|mp.game.vehicle.getVehicleModelMaxNumberOfPassengers]] | |||
*[[Vehicle::getVehicleModelMaxSpeed|mp.game.vehicle.getVehicleModelMaxSpeed]] | |||
*[[Vehicle::getVehicleModelMaxTraction|mp.game.vehicle.getVehicleModelMaxTraction]] | |||
*[[Vehicle::getVehicleRecordingId|mp.game.vehicle.getVehicleRecordingId]] | |||
*[[Vehicle::hasPreloadModsFinished|mp.game.vehicle.hasPreloadModsFinished]] | |||
*[[Vehicle::hasVehicleAssetLoaded|mp.game.vehicle.hasVehicleAssetLoaded]] | |||
*[[Vehicle::hasVehicleRecordingBeenLoaded|mp.game.vehicle.hasVehicleRecordingBeenLoaded]] | |||
*[[Vehicle::isAnyVehicleNearPoint|mp.game.vehicle.isAnyVehicleNearPoint]] | |||
*[[Vehicle::isCopVehicleInArea3d|mp.game.vehicle.isCopVehicleInArea3d]] | |||
*[[Vehicle::isPlaybackGoingOnForVehicle|mp.game.vehicle.isPlaybackGoingOnForVehicle]] | |||
*[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle]] | |||
*[[Vehicle::isThisModelABicycle|mp.game.vehicle.isThisModelABicycle]] | |||
*[[Vehicle::isThisModelABike|mp.game.vehicle.isThisModelABike]] | |||
*[[Vehicle::isThisModelABoat|mp.game.vehicle.isThisModelABoat]] | |||
*[[Vehicle::isThisModelACar|mp.game.vehicle.isThisModelACar]] | |||
*[[Vehicle::isThisModelAHeli|mp.game.vehicle.isThisModelAHeli]] | |||
*[[Vehicle::isThisModelAPlane|mp.game.vehicle.isThisModelAPlane]] | |||
*[[Vehicle::isThisModelAQuadbike|mp.game.vehicle.isThisModelAQuadbike]] | |||
*[[Vehicle::isThisModelATrain|mp.game.vehicle.isThisModelATrain]] | |||
*[[Vehicle::isThisModelAnEmergencyBoat|mp.game.vehicle.isThisModelAnEmergencyBoat]] | |||
*[[Vehicle::isVehicleInGarageArea|mp.game.vehicle.isVehicleInGarageArea]] | |||
*[[Vehicle::pausePlaybackRecordedVehicle|mp.game.vehicle.pausePlaybackRecordedVehicle]] | |||
*[[Vehicle::preloadVehicleMod|mp.game.vehicle.preloadVehicleMod]] | |||
*[[Vehicle::removeVehicleAsset|mp.game.vehicle.removeVehicleAsset]] | |||
*[[Vehicle::removeVehicleRecording|mp.game.vehicle.removeVehicleRecording]] | |||
*[[Vehicle::removeVehicleStuckCheck|mp.game.vehicle.removeVehicleStuckCheck]] | |||
*[[Vehicle::removeVehiclesFromGeneratorsInArea|mp.game.vehicle.removeVehiclesFromGeneratorsInArea]] | |||
*[[Vehicle::requestVehicleAsset|mp.game.vehicle.requestVehicleAsset]] | |||
*[[Vehicle::requestVehicleRecording|mp.game.vehicle.requestVehicleRecording]] | |||
*[[Vehicle::setAllLowPriorityVehicleGeneratorsActive|mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive]] | |||
*[[Vehicle::setAllVehicleGeneratorsActiveInArea|mp.game.vehicle.setAllVehicleGeneratorsActiveInArea]] | |||
*[[Vehicle::setCargobobHookPosition|mp.game.vehicle.setCargobobHookPosition]] | |||
*[[Vehicle::setFarDrawVehicles|mp.game.vehicle.setFarDrawVehicles]] | |||
*[[Vehicle::setGarbageTrucks|mp.game.vehicle.setGarbageTrucks]] | |||
*[[Vehicle::setMissionTrainAsNoLongerNeeded|mp.game.vehicle.setMissionTrainAsNoLongerNeeded]] | |||
*[[Vehicle::setNumberOfParkedVehicles|mp.game.vehicle.setNumberOfParkedVehicles]] | |||
*[[Vehicle::setParkedVehicleDensityMultiplierThisFrame|mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame]] | |||
*[[Vehicle::setPlaybackSpeed|mp.game.vehicle.setPlaybackSpeed]] | |||
*[[Vehicle::setPlaybackToUseAiTryToRevertBackLater|mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater]] | |||
*[[Vehicle::setRandomBoats|mp.game.vehicle.setRandomBoats]] | |||
*[[Vehicle::setRandomTrains|mp.game.vehicle.setRandomTrains]] | |||
*[[Vehicle::setRandomVehicleDensityMultiplierThisFrame|mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame]] | |||
*[[Vehicle::setScriptVehicleGenerator|mp.game.vehicle.setScriptVehicleGenerator]] | |||
*[[Vehicle::setVehicleDensityMultiplierThisFrame|mp.game.vehicle.setVehicleDensityMultiplierThisFrame]] | |||
*[[Vehicle::setVehicleModelIsSuppressed|mp.game.vehicle.setVehicleModelIsSuppressed]] | |||
*[[Vehicle::setVehicleShootAtTarget|mp.game.vehicle.setVehicleShootAtTarget]] | |||
*[[Vehicle::skipTimeInPlaybackRecordedVehicle|mp.game.vehicle.skipTimeInPlaybackRecordedVehicle]] | |||
*[[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle]] | |||
*[[Vehicle::startPlaybackRecordedVehicleUsingAi|mp.game.vehicle.startPlaybackRecordedVehicleUsingAi]] | |||
*[[Vehicle::startPlaybackRecordedVehicleWithFlags|mp.game.vehicle.startPlaybackRecordedVehicleWithFlags]] | |||
*[[Vehicle::startPlaybackRecordedVehicle|mp.game.vehicle.startPlaybackRecordedVehicle]] | |||
*[[Vehicle::stopPlaybackRecordedVehicle|mp.game.vehicle.stopPlaybackRecordedVehicle]] | |||
*[[Vehicle::switchTrainTrack|mp.game.vehicle.switchTrainTrack]] | |||
*[[Vehicle::unpausePlaybackRecordedVehicle|mp.game.vehicle.unpausePlaybackRecordedVehicle]] | |||
Revision as of 19:08, 28 December 2017
- mp.game.vehicle.addVehicleStuckCheckWithWarp
- mp.game.vehicle.createMissionTrain
- mp.game.vehicle.createScriptVehicleGenerator
- mp.game.vehicle.createVehicle
- mp.game.vehicle.deleteMissionTrain
- mp.game.vehicle.deleteScriptVehicleGenerator
- mp.game.vehicle.disableVehicleWeapon
- mp.game.vehicle.displayDistantVehicles
- mp.game.vehicle.doesScriptVehicleGeneratorExist
- mp.game.vehicle.doesVehicleExistWithDecorator
- mp.game.vehicle.getClosestVehicle
- mp.game.vehicle.getCurrentPlaybackForVehicle
- mp.game.vehicle.getDisplayNameFromVehicleModel
- mp.game.vehicle.getNumModColors
- mp.game.vehicle.getPositionInRecording
- mp.game.vehicle.getPositionOfVehicleRecordingAtTime
- mp.game.vehicle.getRandomVehicleBackBumperInSphere
- mp.game.vehicle.getRandomVehicleFrontBumperInSphere
- mp.game.vehicle.getRandomVehicleInSphere
- mp.game.vehicle.getRandomVehicleModelInMemory
- mp.game.vehicle.getRotationOfVehicleRecordingAtTime
- mp.game.vehicle.getTimePositionInRecording
- mp.game.vehicle.getTotalDurationOfVehicleRecordingId
- mp.game.vehicle.getTotalDurationOfVehicleRecording
- mp.game.vehicle.getVehicleClassFromName
- mp.game.vehicle.getVehicleClassMaxAcceleration
- mp.game.vehicle.getVehicleClassMaxAgility
- mp.game.vehicle.getVehicleClassMaxBraking
- mp.game.vehicle.getVehicleClassMaxTraction
- mp.game.vehicle.getVehicleModelAcceleration
- mp.game.vehicle.getVehicleModelMaxBraking
- mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
- mp.game.vehicle.getVehicleModelMaxSpeed
- mp.game.vehicle.getVehicleModelMaxTraction
- mp.game.vehicle.getVehicleRecordingId
- mp.game.vehicle.hasPreloadModsFinished
- mp.game.vehicle.hasVehicleAssetLoaded
- mp.game.vehicle.hasVehicleRecordingBeenLoaded
- mp.game.vehicle.isAnyVehicleNearPoint
- mp.game.vehicle.isCopVehicleInArea3d
- mp.game.vehicle.isPlaybackGoingOnForVehicle
- mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
- mp.game.vehicle.isThisModelABicycle
- mp.game.vehicle.isThisModelABike
- mp.game.vehicle.isThisModelABoat
- mp.game.vehicle.isThisModelACar
- mp.game.vehicle.isThisModelAHeli
- mp.game.vehicle.isThisModelAPlane
- mp.game.vehicle.isThisModelAQuadbike
- mp.game.vehicle.isThisModelATrain
- mp.game.vehicle.isThisModelAnEmergencyBoat
- mp.game.vehicle.isVehicleInGarageArea
- mp.game.vehicle.pausePlaybackRecordedVehicle
- mp.game.vehicle.preloadVehicleMod
- mp.game.vehicle.removeVehicleAsset
- mp.game.vehicle.removeVehicleRecording
- mp.game.vehicle.removeVehicleStuckCheck
- mp.game.vehicle.removeVehiclesFromGeneratorsInArea
- mp.game.vehicle.requestVehicleAsset
- mp.game.vehicle.requestVehicleRecording
- mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
- mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
- mp.game.vehicle.setCargobobHookPosition
- mp.game.vehicle.setFarDrawVehicles
- mp.game.vehicle.setGarbageTrucks
- mp.game.vehicle.setMissionTrainAsNoLongerNeeded
- mp.game.vehicle.setNumberOfParkedVehicles
- mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setPlaybackSpeed
- mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
- mp.game.vehicle.setRandomBoats
- mp.game.vehicle.setRandomTrains
- mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setScriptVehicleGenerator
- mp.game.vehicle.setVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setVehicleModelIsSuppressed
- mp.game.vehicle.setVehicleShootAtTarget
- mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
- mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
- mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
- mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
- mp.game.vehicle.startPlaybackRecordedVehicle
- mp.game.vehicle.stopPlaybackRecordedVehicle
- mp.game.vehicle.switchTrainTrack
- mp.game.vehicle.unpausePlaybackRecordedVehicle