Template:Ped functions c: Difference between revisions

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*[[Ped::addRelationshipGroup]]
*[[Ped::addRelationshipGroup|mp.game.ped.addRelationshipGroup]]
*[[Ped::addScenarioBlockingArea]]
*[[Ped::addScenarioBlockingArea|mp.game.ped.addScenarioBlockingArea]]
*[[Ped::attachSynchronizedSceneToEntity]]
*[[Ped::attachSynchronizedSceneToEntity|mp.game.ped.attachSynchronizedSceneToEntity]]
*[[Ped::canCreateRandomPed]]
*[[Ped::canCreateRandomPed|mp.game.ped.canCreateRandomPed]]
*[[Ped::createGroup]]
*[[Ped::createGroup|mp.game.ped.createGroup]]
*[[Ped::createNmMessage]]
*[[Ped::createNmMessage|mp.game.ped.createNmMessage]]
*[[Ped::createPed]]
*[[Ped::createPed|mp.game.ped.createPed]]
*[[Ped::createRandomPed]]
*[[Ped::createRandomPed|mp.game.ped.createRandomPed]]
*[[Ped::createSynchronizedScene]]
*[[Ped::createSynchronizedScene|mp.game.ped.createSynchronizedScene]]
*[[Ped::clearPedAlternateWalkAnim]]
*[[Ped::clearPedAlternateWalkAnim|mp.game.ped.clearPedAlternateWalkAnim]]
*[[Ped::clearRelationshipBetweenGroups]]
*[[Ped::clearRelationshipBetweenGroups|mp.game.ped.clearRelationshipBetweenGroups]]
*[[Ped::detachSynchronizedScene]]
*[[Ped::detachSynchronizedScene|mp.game.ped.detachSynchronizedScene]]
*[[Ped::disposeSynchronizedScene]]
*[[Ped::disposeSynchronizedScene|mp.game.ped.disposeSynchronizedScene]]
*[[Ped::doesGroupExist]]
*[[Ped::doesGroupExist|mp.game.ped.doesGroupExist]]
*[[Ped::getAnimInitialOffsetPosition]]
*[[Ped::getAnimInitialOffsetPosition|mp.game.ped.getAnimInitialOffsetPosition]]
*[[Ped::getAnimInitialOffsetRotation]]
*[[Ped::getAnimInitialOffsetRotation|mp.game.ped.getAnimInitialOffsetRotation]]
*[[Ped::getClosestPed]]
*[[Ped::getClosestPed|mp.game.ped.getClosestPed]]
*[[Ped::getFirstParentIdForPedType]]
*[[Ped::getFirstParentIdForPedType|mp.game.ped.getFirstParentIdForPedType]]
*[[Ped::getGroupSize]]
*[[Ped::getGroupSize|mp.game.ped.getGroupSize]]
*[[Ped::getNumHeadOverlayValues]]
*[[Ped::getNumHeadOverlayValues|mp.game.ped.getNumHeadOverlayValues]]
*[[Ped::getNumParentPedsOfType]]
*[[Ped::getNumParentPedsOfType|mp.game.ped.getNumParentPedsOfType]]
*[[Ped::getPedAsGroupLeader]]
*[[Ped::getPedAsGroupLeader|mp.game.ped.getPedAsGroupLeader]]
*[[Ped::getPedAsGroupMember]]
*[[Ped::getPedAsGroupMember|mp.game.ped.getPedAsGroupMember]]
*[[Ped::getPedheadshotTxdString]]
*[[Ped::getPedheadshotTxdString|mp.game.ped.getPedheadshotTxdString]]
*[[Ped::getRandomPedAtCoord]]
*[[Ped::getRandomPedAtCoord|mp.game.ped.getRandomPedAtCoord]]
*[[Ped::getRelationshipBetweenGroups]]
*[[Ped::getRelationshipBetweenGroups|mp.game.ped.getRelationshipBetweenGroups]]
*[[Ped::getTattooZone]]
*[[Ped::getTattooZone|mp.game.ped.getTattooZone]]
*[[Ped::getSynchronizedScenePhase]]
*[[Ped::getSynchronizedScenePhase|mp.game.ped.getSynchronizedScenePhase]]
*[[Ped::getSynchronizedSceneRate]]
*[[Ped::getSynchronizedSceneRate|mp.game.ped.getSynchronizedSceneRate]]
*[[Ped::hasActionModeAssetLoaded]]
*[[Ped::hasActionModeAssetLoaded|mp.game.ped.hasActionModeAssetLoaded]]
*[[Ped::hasPedReceivedEvent]]
*[[Ped::hasPedReceivedEvent|mp.game.ped.hasPedReceivedEvent]]
*[[Ped::hasStealthModeAssetLoaded]]
*[[Ped::hasStealthModeAssetLoaded|mp.game.ped.hasStealthModeAssetLoaded]]
*[[Ped::isAnyPedNearPoint]]
*[[Ped::isAnyPedNearPoint|mp.game.ped.isAnyPedNearPoint]]
*[[Ped::isAnyPedShootingInArea]]
*[[Ped::isAnyPedShootingInArea|mp.game.ped.isAnyPedShootingInArea]]
*[[Ped::isAValidBlushColor]]
*[[Ped::isAValidBlushColor|mp.game.ped.isAValidBlushColor]]
*[[Ped::isAValidHairColor]]
*[[Ped::isAValidHairColor|mp.game.ped.isAValidHairColor]]
*[[Ped::isAValidLipstickColor]]
*[[Ped::isAValidLipstickColor|mp.game.ped.isAValidLipstickColor]]
*[[Ped::isCopPedInArea3d]]
*[[Ped::isCopPedInArea3d|mp.game.ped.isCopPedInArea3d]]
*[[Ped::isPedheadshotReady]]
*[[Ped::isPedheadshotReady|mp.game.ped.isPedheadshotReady]]
*[[Ped::isPedheadshotValid]]
*[[Ped::isPedheadshotValid|mp.game.ped.isPedheadshotValid]]
*[[Ped::isPedRespondingToEvent]]
*[[Ped::isPedRespondingToEvent|mp.game.ped.isPedRespondingToEvent]]
*[[Ped::isSynchronizedSceneLooped]]
*[[Ped::isSynchronizedSceneLooped|mp.game.ped.isSynchronizedSceneLooped]]
*[[Ped::isSynchronizedSceneRunning]]
*[[Ped::isSynchronizedSceneRunning|mp.game.ped.isSynchronizedSceneRunning]]
*[[Ped::removeActionModeAsset]]
*[[Ped::removeActionModeAsset|mp.game.ped.removeActionModeAsset]]
*[[Ped::removeGroup]]
*[[Ped::removeGroup|mp.game.ped.removeGroup]]
*[[Ped::removeRelationshipGroup]]
*[[Ped::removeRelationshipGroup|mp.game.ped.removeRelationshipGroup]]
*[[Ped::removeScenarioBlockingArea]]
*[[Ped::removeScenarioBlockingArea|mp.game.ped.removeScenarioBlockingArea]]
*[[Ped::removeStealthModeAsset]]
*[[Ped::removeStealthModeAsset|mp.game.ped.removeStealthModeAsset]]
*[[Ped::resetGroupFormationDefaultSpacing]]
*[[Ped::resetGroupFormationDefaultSpacing|mp.game.ped.resetGroupFormationDefaultSpacing]]
*[[Ped::requestActionModeAsset]]
*[[Ped::requestActionModeAsset|mp.game.ped.requestActionModeAsset]]
*[[Ped::requestStealthModeAsset]]
*[[Ped::requestStealthModeAsset|mp.game.ped.requestStealthModeAsset]]
*[[Ped::setAiMeleeWeaponDamageModifier]]
*[[Ped::setAiMeleeWeaponDamageModifier|mp.game.ped.setAiMeleeWeaponDamageModifier]]
*[[Ped::setAiWeaponDamageModifier]]
*[[Ped::setAiWeaponDamageModifier|mp.game.ped.setAiWeaponDamageModifier]]
*[[Ped::setCreateRandomCops]]
*[[Ped::setCreateRandomCops|mp.game.ped.setCreateRandomCops]]
*[[Ped::setCreateRandomCopsNotOnScenarios]]
*[[Ped::setCreateRandomCopsNotOnScenarios|mp.game.ped.setCreateRandomCopsNotOnScenarios]]
*[[Ped::setCreateRandomCopsOnScenarios]]
*[[Ped::setCreateRandomCopsOnScenarios|mp.game.ped.setCreateRandomCopsOnScenarios]]
*[[Ped::setGroupFormation]]
*[[Ped::setGroupFormation|mp.game.ped.setGroupFormation]]
*[[Ped::setGroupFormationSpacing]]
*[[Ped::setGroupFormationSpacing|mp.game.ped.setGroupFormationSpacing]]
*[[Ped::setGroupSeparationRange]]
*[[Ped::setGroupSeparationRange|mp.game.ped.setGroupSeparationRange]]
*[[Ped::setPedAlternateWalkAnim]]
*[[Ped::setPedAlternateWalkAnim|mp.game.ped.setPedAlternateWalkAnim]]
*[[Ped::setPedDensityMultiplierThisFrame]]
*[[Ped::setPedDensityMultiplierThisFrame|mp.game.ped.setPedDensityMultiplierThisFrame]]
*[[Ped::setPedNonCreationArea]]
*[[Ped::setPedNonCreationArea|mp.game.ped.setPedNonCreationArea]]
*[[Ped::setPedToRagdollWithFall]]
*[[Ped::setPedToRagdollWithFall|mp.game.ped.setPedToRagdollWithFall]]
*[[Ped::setPedReserveParachuteTintIndex]]
*[[Ped::setPedReserveParachuteTintIndex|mp.game.ped.setPedReserveParachuteTintIndex]]
*[[Ped::setRelationshipBetweenGroups]]
*[[Ped::setRelationshipBetweenGroups|mp.game.ped.setRelationshipBetweenGroups]]
*[[Ped::setScenarioPedDensityMultiplierThisFrame]]
*[[Ped::setScenarioPedDensityMultiplierThisFrame|mp.game.ped.setScenarioPedDensityMultiplierThisFrame]]
*[[Ped::setScenarioPedsSpawnInSphereArea]]
*[[Ped::setScenarioPedsSpawnInSphereArea|mp.game.ped.setScenarioPedsSpawnInSphereArea]]
*[[Ped::setScenarioPedsToBeReturnedByNextCommand]]
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|mp.game.ped.setScenarioPedsToBeReturnedByNextCommand]]
*[[Ped::setScriptedConversionCoordThisFrame]]
*[[Ped::setScriptedConversionCoordThisFrame|mp.game.ped.setScriptedConversionCoordThisFrame]]
*[[Ped::setSynchronizedSceneLooped]]
*[[Ped::setSynchronizedSceneLooped|mp.game.ped.setSynchronizedSceneLooped]]
*[[Ped::setSynchronizedSceneOrigin]]
*[[Ped::setSynchronizedSceneOrigin|mp.game.ped.setSynchronizedSceneOrigin]]
*[[Ped::setSynchronizedScenePhase]]
*[[Ped::setSynchronizedScenePhase|mp.game.ped.setSynchronizedScenePhase]]
*[[Ped::setSynchronizedSceneRate]]
*[[Ped::setSynchronizedSceneRate|mp.game.ped.setSynchronizedSceneRate]]
*[[Ped::setTimeExclusiveDisplayTexture]]
*[[Ped::setTimeExclusiveDisplayTexture|mp.game.ped.setTimeExclusiveDisplayTexture]]

Revision as of 08:34, 29 December 2017