Template:Object functions c: Difference between revisions
(Mcfloy moved page Template:Object functions c to Template:Object definition c) |
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*[[Object::addDoorToSystem|mp.game.object.addDoorToSystem]] | |||
*[[Object::createAmbientPickup|mp.game.object.createAmbientPickup]] | |||
*[[Object::createMoneyPickups|mp.game.object.createMoneyPickups]] | |||
*[[Object::createObjectNoOffset|mp.game.object.createObjectNoOffset]] | |||
*[[Object::createObject|mp.game.object.createObject]] | |||
*[[Object::createPickupRotate|mp.game.object.createPickupRotate]] | |||
*[[Object::createPickup|mp.game.object.createPickup]] | |||
*[[Object::createPortablePickup2|mp.game.object.createPortablePickup2]] | |||
*[[Object::createPortablePickup|mp.game.object.createPortablePickup]] | |||
*[[Object::deleteObject|mp.game.object.deleteObject]] | |||
*[[Object::doesDoorExist|mp.game.object.doesDoorExist]] | |||
*[[Object::doesObjectOfTypeExistAtCoords|mp.game.object.doesObjectOfTypeExistAtCoords]] | |||
*[[Object::doesPickupExist|mp.game.object.doesPickupExist]] | |||
*[[Object::doesPickupObjectExist|mp.game.object.doesPickupObjectExist]] | |||
*[[Object::doorControl|mp.game.object.doorControl]] | |||
*[[Object::getClosestObjectOfType|mp.game.object.getClosestObjectOfType]] | |||
*[[Object::getObjectFragmentDamageHealth|mp.game.object.getObjectFragmentDamageHealth]] | |||
*[[Object::getObjectOffsetFromCoords|mp.game.object.getObjectOffsetFromCoords]] | |||
*[[Object::getPickupCoords|mp.game.object.getPickupCoords]] | |||
*[[Object::getSafePickupCoords|mp.game.object.getSafePickupCoords]] | |||
*[[Object::getStateOfClosestDoorOfType|mp.game.object.getStateOfClosestDoorOfType]] | |||
*[[Object::hasClosestObjectOfTypeBeenBroken|mp.game.object.hasClosestObjectOfTypeBeenBroken]] | |||
*[[Object::hasPickupBeenCollected|mp.game.object.hasPickupBeenCollected]] | |||
*[[Object::highlightPlacementCoords|mp.game.object.highlightPlacementCoords]] | |||
*[[Object::isAnyObjectNearPoint|mp.game.object.isAnyObjectNearPoint]] | |||
*[[Object::isDoorClosed|mp.game.object.isDoorClosed]] | |||
*[[Object::isGarageEmpty|mp.game.object.isGarageEmpty]] | |||
*[[Object::isObjectNearPoint|mp.game.object.isObjectNearPoint]] | |||
*[[Object::isPickupWithinRadius|mp.game.object.isPickupWithinRadius]] | |||
*[[Object::isPointInAngledArea|mp.game.object.isPointInAngledArea]] | |||
*[[Object::removeAllPickupsOfType|mp.game.object.removeAllPickupsOfType]] | |||
*[[Object::removeDoorFromSystem|mp.game.object.removeDoorFromSystem]] | |||
*[[Object::removePickup|mp.game.object.removePickup]] | |||
*[[Object::setDoorAccelerationLimit|mp.game.object.setDoorAccelerationLimit]] | |||
*[[Object::setDoorAjarAngle|mp.game.object.setDoorAjarAngle]] | |||
*[[Object::setForceObjectThisFrame|mp.game.object.setForceObjectThisFrame]] | |||
*[[Object::setPickupRegenerationTime|mp.game.object.setPickupRegenerationTime]] | |||
*[[Object::setStateOfClosestDoorOfType|mp.game.object.setStateOfClosestDoorOfType]] | |||
*[[Object::setTeamPickupObject|mp.game.object.setTeamPickupObject]] | |||
*[[Object::trackObjectVisibility|mp.game.object.trackObjectVisibility]] | |||
Revision as of 17:51, 28 December 2017
- mp.game.object.addDoorToSystem
- mp.game.object.createAmbientPickup
- mp.game.object.createMoneyPickups
- mp.game.object.createObjectNoOffset
- mp.game.object.createObject
- mp.game.object.createPickupRotate
- mp.game.object.createPickup
- mp.game.object.createPortablePickup2
- mp.game.object.createPortablePickup
- mp.game.object.deleteObject
- mp.game.object.doesDoorExist
- mp.game.object.doesObjectOfTypeExistAtCoords
- mp.game.object.doesPickupExist
- mp.game.object.doesPickupObjectExist
- mp.game.object.doorControl
- mp.game.object.getClosestObjectOfType
- mp.game.object.getObjectFragmentDamageHealth
- mp.game.object.getObjectOffsetFromCoords
- mp.game.object.getPickupCoords
- mp.game.object.getSafePickupCoords
- mp.game.object.getStateOfClosestDoorOfType
- mp.game.object.hasClosestObjectOfTypeBeenBroken
- mp.game.object.hasPickupBeenCollected
- mp.game.object.highlightPlacementCoords
- mp.game.object.isAnyObjectNearPoint
- mp.game.object.isDoorClosed
- mp.game.object.isGarageEmpty
- mp.game.object.isObjectNearPoint
- mp.game.object.isPickupWithinRadius
- mp.game.object.isPointInAngledArea
- mp.game.object.removeAllPickupsOfType
- mp.game.object.removeDoorFromSystem
- mp.game.object.removePickup
- mp.game.object.setDoorAccelerationLimit
- mp.game.object.setDoorAjarAngle
- mp.game.object.setForceObjectThisFrame
- mp.game.object.setPickupRegenerationTime
- mp.game.object.setStateOfClosestDoorOfType
- mp.game.object.setTeamPickupObject
- mp.game.object.trackObjectVisibility