Template:Object functions c: Difference between revisions

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#REDIRECT [[Template:Object definition c]]
*[[Object::addDoorToSystem|mp.game.object.addDoorToSystem]]
*[[Object::createAmbientPickup|mp.game.object.createAmbientPickup]]
*[[Object::createMoneyPickups|mp.game.object.createMoneyPickups]]
*[[Object::createObjectNoOffset|mp.game.object.createObjectNoOffset]]
*[[Object::createObject|mp.game.object.createObject]]
*[[Object::createPickupRotate|mp.game.object.createPickupRotate]]
*[[Object::createPickup|mp.game.object.createPickup]]
*[[Object::createPortablePickup2|mp.game.object.createPortablePickup2]]
*[[Object::createPortablePickup|mp.game.object.createPortablePickup]]
*[[Object::deleteObject|mp.game.object.deleteObject]]
*[[Object::doesDoorExist|mp.game.object.doesDoorExist]]
*[[Object::doesObjectOfTypeExistAtCoords|mp.game.object.doesObjectOfTypeExistAtCoords]]
*[[Object::doesPickupExist|mp.game.object.doesPickupExist]]
*[[Object::doesPickupObjectExist|mp.game.object.doesPickupObjectExist]]
*[[Object::doorControl|mp.game.object.doorControl]]
*[[Object::getClosestObjectOfType|mp.game.object.getClosestObjectOfType]]
*[[Object::getObjectFragmentDamageHealth|mp.game.object.getObjectFragmentDamageHealth]]
*[[Object::getObjectOffsetFromCoords|mp.game.object.getObjectOffsetFromCoords]]
*[[Object::getPickupCoords|mp.game.object.getPickupCoords]]
*[[Object::getSafePickupCoords|mp.game.object.getSafePickupCoords]]
*[[Object::getStateOfClosestDoorOfType|mp.game.object.getStateOfClosestDoorOfType]]
*[[Object::hasClosestObjectOfTypeBeenBroken|mp.game.object.hasClosestObjectOfTypeBeenBroken]]
*[[Object::hasPickupBeenCollected|mp.game.object.hasPickupBeenCollected]]
*[[Object::highlightPlacementCoords|mp.game.object.highlightPlacementCoords]]
*[[Object::isAnyObjectNearPoint|mp.game.object.isAnyObjectNearPoint]]
*[[Object::isDoorClosed|mp.game.object.isDoorClosed]]
*[[Object::isGarageEmpty|mp.game.object.isGarageEmpty]]
*[[Object::isObjectNearPoint|mp.game.object.isObjectNearPoint]]
*[[Object::isPickupWithinRadius|mp.game.object.isPickupWithinRadius]]
*[[Object::isPointInAngledArea|mp.game.object.isPointInAngledArea]]
*[[Object::removeAllPickupsOfType|mp.game.object.removeAllPickupsOfType]]
*[[Object::removeDoorFromSystem|mp.game.object.removeDoorFromSystem]]
*[[Object::removePickup|mp.game.object.removePickup]]
*[[Object::setDoorAccelerationLimit|mp.game.object.setDoorAccelerationLimit]]
*[[Object::setDoorAjarAngle|mp.game.object.setDoorAjarAngle]]
*[[Object::setForceObjectThisFrame|mp.game.object.setForceObjectThisFrame]]
*[[Object::setPickupRegenerationTime|mp.game.object.setPickupRegenerationTime]]
*[[Object::setStateOfClosestDoorOfType|mp.game.object.setStateOfClosestDoorOfType]]
*[[Object::setTeamPickupObject|mp.game.object.setTeamPickupObject]]
*[[Object::trackObjectVisibility|mp.game.object.trackObjectVisibility]]

Revision as of 17:51, 28 December 2017