Template:Audio functions c: Difference between revisions
No edit summary |
No edit summary |
||
| Line 38: | Line 38: | ||
*[[Audio::playStreamFromObject|mp.game.audio.playStreamFromObject]] | *[[Audio::playStreamFromObject|mp.game.audio.playStreamFromObject]] | ||
*[[Audio::playSoundFrontend|mp.game.audio.playSoundFrontend]] | *[[Audio::playSoundFrontend|mp.game.audio.playSoundFrontend]] | ||
*[[Audio::playSoundHash|mp.game.audio.playSoundHash]] | |||
*[[Audio::playSynchronizedAudioEvent|mp.game.audio.playSynchronizedAudioEvent]] | *[[Audio::playSynchronizedAudioEvent|mp.game.audio.playSynchronizedAudioEvent]] | ||
*[[Audio::preloadScriptConversation|mp.game.audio.preloadScriptConversation]] | *[[Audio::preloadScriptConversation|mp.game.audio.preloadScriptConversation]] | ||
Revision as of 23:02, 30 November 2022
- mp.game.audio.addLineToConversation
- mp.game.audio.addPedToConversation
- mp.game.audio.cancelMusicEvent
- mp.game.audio.clearAmbientZoneListState
- mp.game.audio.clearAmbientZoneState
- mp.game.audio.findRadioStationIndex
- mp.game.audio.freezeRadioStation
- mp.game.audio.getNetworkIdFromSoundId
- mp.game.audio.getNumberOfPassengerVoiceVariations
- mp.game.audio.getPlayerHeadsetSoundAlternate
- mp.game.audio.getRadioStationName
- mp.game.audio.getSoundIdFromNetworkId
- mp.game.audio.getVehicleDefaultHorn
- mp.game.audio.hasSoundFinished
- mp.game.audio.hintAmbientAudioBank
- mp.game.audio.hintScriptAudioBank
- mp.game.audio.interruptConversation
- mp.game.audio.isAlarmPlaying
- mp.game.audio.isAmbientSpeechPlaying
- mp.game.audio.isAmbientZoneEnabled
- mp.game.audio.isAudioSceneActive
- mp.game.audio.isScriptedSpeechPlaying
- mp.game.audio.loadStream
- mp.game.audio.loadStreamWithStartOffset
- mp.game.audio.overrideTrevorRage
- mp.game.audio.overrideUnderwaterStream
- mp.game.audio.pauseScriptedConversation
- mp.game.audio.playAmbientSpeechAtCoords
- mp.game.audio.playAmbientSpeechWithVoice
- mp.game.audio.playMissionCompleteAudio
- mp.game.audio.playPain
- mp.game.audio.playPedRingtone
- mp.game.audio.playPoliceReport
- mp.game.audio.playEndCreditsMusic
- mp.game.audio.playSound
- mp.game.audio.playSoundFromCoord
- mp.game.audio.playSoundFromEntity
- mp.game.audio.playStreamFromObject
- mp.game.audio.playSoundFrontend
- mp.game.audio.playSoundHash
- mp.game.audio.playSynchronizedAudioEvent
- mp.game.audio.preloadScriptConversation
- mp.game.audio.preloadScriptPhoneConversation
- mp.game.audio.prepareAlarm
- mp.game.audio.prepareMusicEvent
- mp.game.audio.prepareSynchronizedAudioEvent
- mp.game.audio.prepareSynchronizedAudioEventForScene
- mp.game.audio.registerScriptWithAudio
- mp.game.audio.releaseNamedScriptAudioBank
- mp.game.audio.releaseSoundId
- mp.game.audio.requestAmbientAudioBank
- mp.game.audio.requestMissionAudioBank
- mp.game.audio.requestScriptAudioBank
- mp.game.audio.resetPedAudioFlags
- mp.game.audio.setAggressiveHorns
- mp.game.audio.setAmbientZoneState
- mp.game.audio.setAmbientZoneStatePersistent
- mp.game.audio.setAmbientZoneListState
- mp.game.audio.setAmbientZoneListStatePersistent
- mp.game.audio.setAnimalMood
- mp.game.audio.setAudioFlag
- mp.game.audio.setAudioSceneVariable
- mp.game.audio.setCutsceneAudioOverride
- mp.game.audio.setEmitterRadioStation
- mp.game.audio.setFrontendRadioActive
- mp.game.audio.setGpsActive
- mp.game.audio.setInitialPlayerStation
- mp.game.audio.setMicrophonePosition
- mp.game.audio.setMobilePhoneRadioState
- mp.game.audio.setMobileRadioEnabledDuringGameplay
- mp.game.audio.setPlayerAngry
- mp.game.audio.setRadioAutoUnfreeze
- mp.game.audio.setRadioToStationIndex
- mp.game.audio.setRadioToStationName
- mp.game.audio.setRadioTrack
- mp.game.audio.setStaticEmitterEnabled
- mp.game.audio.setSynchronizedAudioEventPositionThisFrame
- mp.game.audio.setUserRadioControlEnabled
- mp.game.audio.setVariableOnSound
- mp.game.audio.setVariableOnStream
- mp.game.audio.specialFrontendEqual
- mp.game.audio.startAlarm
- mp.game.audio.startAudioScene
- mp.game.audio.startScriptConversation
- mp.game.audio.startScriptPhoneConversation
- mp.game.audio.stopAlarm
- mp.game.audio.stopAllAlarms
- mp.game.audio.stopAudioScene
- mp.game.audio.stopCurrentPlayingAmbientSpeech
- mp.game.audio.stopScriptedConversation
- mp.game.audio.stopSound
- mp.game.audio.stopSynchronizedAudioEvent
- mp.game.audio.triggerMusicEvent
- mp.game.audio.unfreezeRadioStation
- mp.game.audio.unlockMissionNewsStory