Template:Ped functions c: Difference between revisions

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*Functions
*[[Ped::addRelationshipGroup]]
**[[Ped::addRelationshipGroup]]
*[[Ped::addScenarioBlockingArea]]
**[[Ped::addScenarioBlockingArea]]
*[[Ped::attachSynchronizedSceneToEntity]]
**[[Ped::attachSynchronizedSceneToEntity]]
*[[Ped::canCreateRandomPed]]
**[[Ped::canCreateRandomPed]]
*[[Ped::createGroup]]
**[[Ped::createGroup]]
*[[Ped::createNmMessage]]
**[[Ped::createNmMessage]]
*[[Ped::createPed]]
**[[Ped::createPed]]
*[[Ped::createRandomPed]]
**[[Ped::createRandomPed]]
*[[Ped::createSynchronizedScene]]
**[[Ped::createSynchronizedScene]]
*[[Ped::clearPedAlternateWalkAnim]]
**[[Ped::clearPedAlternateWalkAnim]]
*[[Ped::clearRelationshipBetweenGroups]]
**[[Ped::clearRelationshipBetweenGroups]]
*[[Ped::detachSynchronizedScene]]
**[[Ped::detachSynchronizedScene]]
*[[Ped::disposeSynchronizedScene]]
**[[Ped::disposeSynchronizedScene]]
*[[Ped::doesGroupExist]]
**[[Ped::doesGroupExist]]
*[[Ped::getAnimInitialOffsetPosition]]
**[[Ped::getAnimInitialOffsetPosition]]
*[[Ped::getAnimInitialOffsetRotation]]
**[[Ped::getAnimInitialOffsetRotation]]
*[[Ped::getClosestPed]]
**[[Ped::getClosestPed]]
*[[Ped::getFirstParentIdForPedType]]
**[[Ped::getFirstParentIdForPedType]]
*[[Ped::getGroupSize]]
**[[Ped::getGroupSize]]
*[[Ped::getNumHeadOverlayValues]]
**[[Ped::getNumHeadOverlayValues]]
*[[Ped::getNumParentPedsOfType]]
**[[Ped::getNumParentPedsOfType]]
*[[Ped::getPedAsGroupLeader]]
**[[Ped::getPedAsGroupLeader]]
*[[Ped::getPedAsGroupMember]]
**[[Ped::getPedAsGroupMember]]
*[[Ped::getPedheadshotTxdString]]
**[[Ped::getPedheadshotTxdString]]
*[[Ped::getRandomPedAtCoord]]
**[[Ped::getRandomPedAtCoord]]
*[[Ped::getRelationshipBetweenGroups]]
**[[Ped::getRelationshipBetweenGroups]]
*[[Ped::getTattooZone]]
**[[Ped::getTattooZone]]
*[[Ped::getSynchronizedScenePhase]]
**[[Ped::getSynchronizedScenePhase]]
*[[Ped::getSynchronizedSceneRate]]
**[[Ped::getSynchronizedSceneRate]]
*[[Ped::hasActionModeAssetLoaded]]
**[[Ped::hasActionModeAssetLoaded]]
*[[Ped::hasPedReceivedEvent]]
**[[Ped::hasPedReceivedEvent]]
*[[Ped::hasStealthModeAssetLoaded]]
**[[Ped::hasStealthModeAssetLoaded]]
*[[Ped::isAnyPedNearPoint]]
**[[Ped::isAnyPedNearPoint]]
*[[Ped::isAnyPedShootingInArea]]
**[[Ped::isAnyPedShootingInArea]]
*[[Ped::isAValidBlushColor]]
**[[Ped::isAValidBlushColor]]
*[[Ped::isAValidHairColor]]
**[[Ped::isAValidHairColor]]
*[[Ped::isAValidLipstickColor]]
**[[Ped::isAValidLipstickColor]]
*[[Ped::isCopPedInArea3d]]
**[[Ped::isCopPedInArea3d]]
*[[Ped::isPedheadshotReady]]
**[[Ped::isPedheadshotReady]]
*[[Ped::isPedheadshotValid]]
**[[Ped::isPedheadshotValid]]
*[[Ped::isPedRespondingToEvent]]
**[[Ped::isPedRespondingToEvent]]
*[[Ped::isSynchronizedSceneLooped]]
**[[Ped::isSynchronizedSceneLooped]]
*[[Ped::isSynchronizedSceneRunning]]
**[[Ped::isSynchronizedSceneRunning]]
*[[Ped::removeActionModeAsset]]
**[[Ped::removeActionModeAsset]]
*[[Ped::removeGroup]]
**[[Ped::removeGroup]]
*[[Ped::removeRelationshipGroup]]
**[[Ped::removeRelationshipGroup]]
*[[Ped::removeScenarioBlockingArea]]
**[[Ped::removeScenarioBlockingArea]]
*[[Ped::removeStealthModeAsset]]
**[[Ped::removeStealthModeAsset]]
*[[Ped::resetGroupFormationDefaultSpacing]]
**[[Ped::resetGroupFormationDefaultSpacing]]
*[[Ped::requestActionModeAsset]]
**[[Ped::requestActionModeAsset]]
*[[Ped::requestStealthModeAsset]]
**[[Ped::requestStealthModeAsset]]
*[[Ped::setAiMeleeWeaponDamageModifier]]
**[[Ped::setAiMeleeWeaponDamageModifier]]
*[[Ped::setAiWeaponDamageModifier]]
**[[Ped::setAiWeaponDamageModifier]]
*[[Ped::setCreateRandomCops]]
**[[Ped::setCreateRandomCops]]
*[[Ped::setCreateRandomCopsNotOnScenarios]]
**[[Ped::setCreateRandomCopsNotOnScenarios]]
*[[Ped::setCreateRandomCopsOnScenarios]]
**[[Ped::setCreateRandomCopsOnScenarios]]
*[[Ped::setGroupFormation]]
**[[Ped::setGroupFormation]]
*[[Ped::setGroupFormationSpacing]]
**[[Ped::setGroupFormationSpacing]]
*[[Ped::setGroupSeparationRange]]
**[[Ped::setGroupSeparationRange]]
*[[Ped::setPedAlternateWalkAnim]]
**[[Ped::setPedAlternateWalkAnim]]
*[[Ped::setPedDensityMultiplierThisFrame]]
**[[Ped::setPedDensityMultiplierThisFrame]]
*[[Ped::setPedNonCreationArea]]
**[[Ped::setPedNonCreationArea]]
*[[Ped::setPedToRagdollWithFall]]
**[[Ped::setPedToRagdollWithFall]]
*[[Ped::setPedReserveParachuteTintIndex]]
**[[Ped::setPedReserveParachuteTintIndex]]
*[[Ped::setRelationshipBetweenGroups]]
**[[Ped::setRelationshipBetweenGroups]]
*[[Ped::setScenarioPedDensityMultiplierThisFrame]]
**[[Ped::setScenarioPedDensityMultiplierThisFrame]]
*[[Ped::setScenarioPedsSpawnInSphereArea]]
**[[Ped::setScenarioPedsSpawnInSphereArea]]
*[[Ped::setScenarioPedsToBeReturnedByNextCommand]]
**[[Ped::setScenarioPedsToBeReturnedByNextCommand]]
*[[Ped::setScriptedConversionCoordThisFrame]]
**[[Ped::setScriptedConversionCoordThisFrame]]
*[[Ped::setSynchronizedSceneLooped]]
**[[Ped::setSynchronizedSceneLooped]]
*[[Ped::setSynchronizedSceneOrigin]]
**[[Ped::setSynchronizedSceneOrigin]]
*[[Ped::setSynchronizedScenePhase]]
**[[Ped::setSynchronizedScenePhase]]
*[[Ped::setSynchronizedSceneRate]]
**[[Ped::setSynchronizedSceneRate]]
*[[Ped::setTimeExclusiveDisplayTexture]]
**[[Ped::setTimeExclusiveDisplayTexture]]

Revision as of 17:57, 28 December 2017