EntityStreamIn: Difference between revisions

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This event is triggered when a car or player enters the stream zone
This event is triggered when a car or player enters the stream zone


==Example==  
==Example==  
 
{{ClientsideCode|
<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
<pre>
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<syntaxhighlight lang="javascript" highlight="5">
 
// Other player streams in
// Other player streams in
mp.events.add('entityStreamIn', (entity) => {
mp.events.add('entityStreamIn', (entity) => {
     const isInvincible = entity.getVariable('isInvincible');
     const isInvincible = entity.getVariable('isInvincible');
     entity.setInvincible(!!isInvincible);
     entity.setInvincible(!!isInvincible);
});
});
 
</pre>
</syntaxhighlight>
}}
</div>

Revision as of 12:53, 26 October 2018

This event is triggered when a car or player enters the stream zone

Example

Client-Side
// Other player streams in
mp.events.add('entityStreamIn', (entity) => {
    const isInvincible = entity.getVariable('isInvincible');
    entity.setInvincible(!!isInvincible);
});