Cam::setGameplayCamShakeAmplitude: Difference between revisions

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Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake. Used in script 'drunk_controller.ysc.c4' to simulate making the player drunk.<br><br>- Shawn
Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake. Used in script 'drunk_controller.ysc.c4' to simulate making the player drunk.<br><br>- Shawn
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">cam.setGameplayCamShakeAmplitude(amplitude);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.cam.setGameplayCamShakeAmplitude(amplitude);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''amplitude:''' float
*'''amplitude:''' float
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Cam_function_c}}
{{Cam_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:05, 6 May 2017

Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake. Used in script 'drunk_controller.ysc.c4' to simulate making the player drunk.

- Shawn

Syntax

mp.game.cam.setGameplayCamShakeAmplitude(amplitude);

Required Arguments

  • amplitude: float

Return value

  • Undefined

Example

// todo

See also

Template:Cam s function c