Cam::playSynchronizedCamAnim: Difference between revisions

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Examples:<br><br>CAM::PLAY_SYNCHRONIZED_CAM_ANIM(l_2734, NETWORK::_02C40BF885C567B6(l_2739), 'PLAYER_EXIT_L_CAM', 'mp_doorbell');<br><br>CAM::PLAY_SYNCHRONIZED_CAM_ANIM(l_F0D[7/*1*/], l_F4D[15/*1*/], 'ah3b_attackheli_cam2', 'missheistfbi3b_helicrash');
Examples:<br><br>CAM::PLAY_SYNCHRONIZED_CAM_ANIM(l_2734, NETWORK::_02C40BF885C567B6(l_2739), 'PLAYER_EXIT_L_CAM', 'mp_doorbell');<br><br>CAM::PLAY_SYNCHRONIZED_CAM_ANIM(l_F0D[7/*1*/], l_F4D[15/*1*/], 'ah3b_attackheli_cam2', 'missheistfbi3b_helicrash');
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">cam.playSynchronizedCamAnim(p0, p1, animName, animDictionary);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.cam.playSynchronizedCamAnim(p0, p1, animName, animDictionary);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' unknown (to be checked)
*'''p0:''' unknown (to be checked)
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Cam_function_c}}
{{Cam_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:05, 6 May 2017

Examples:

CAM::PLAY_SYNCHRONIZED_CAM_ANIM(l_2734, NETWORK::_02C40BF885C567B6(l_2739), 'PLAYER_EXIT_L_CAM', 'mp_doorbell');

CAM::PLAY_SYNCHRONIZED_CAM_ANIM(l_F0D[7/*1*/], l_F4D[15/*1*/], 'ah3b_attackheli_cam2', 'missheistfbi3b_helicrash');

Syntax

mp.game.cam.playSynchronizedCamAnim(p0, p1, animName, animDictionary);

Required Arguments

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)
  • animName: String
  • animDictionary: String

Return value

  • Boolean

Example

// todo

See also

Template:Cam s function c