Player::setHealthRechargeMultiplier: Difference between revisions

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==See also==
==See also==

Revision as of 18:51, 18 November 2017

Syntax

player.setHealthRechargeMultiplier(regenRate);

Required Arguments

  • regenRate: float

Return value

  • Undefined

Example

Client-Side
mp.events.add('guiReady', () => {

    // remove health regeneration
    mp.game.player.setHealthRechargeMultiplier(0.0);

    // set health regeneration to default
    mp.game.player.setHealthRechargeMultiplier(1.0);

});

See also