Audio::playAmbientSpeechWithVoice: Difference between revisions
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This is the same as _PLAY_AMBIENT_SPEECH1 and _PLAY_AMBIENT_SPEECH2 but it will allow you to play a speech file from a specific voice file. It works on players and all peds, even animals.<br><br>EX (C#):<br>GTA.Native.Function.Call(Hash._0x3523634255FC3318, Game.Player.Character, 'GENERIC_INSULT_HIGH', 's_m_y_sheriff_01_white_full_01', 'SPEECH_PARAMS_FORCE_SHOUTED', 0);<br><br>The first param is the ped you want to play it on, the second is the speech name, the third is the voice name, the fourth is the speech param, and the last param is usually always 0. | This is the same as _PLAY_AMBIENT_SPEECH1 and _PLAY_AMBIENT_SPEECH2 but it will allow you to play a speech file from a specific voice file. It works on players and all peds, even animals.<br><br>EX (C#):<br>GTA.Native.Function.Call(Hash._0x3523634255FC3318, Game.Player.Character, 'GENERIC_INSULT_HIGH', 's_m_y_sheriff_01_white_full_01', 'SPEECH_PARAMS_FORCE_SHOUTED', 0);<br><br>The first param is the ped you want to play it on, the second is the speech name, the third is the voice name, the fourth is the speech param, and the last param is usually always 0. | ||
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*[[speech|Speech List]] | *[[speech|Speech List]] | ||
Revision as of 18:54, 18 October 2017
This is the same as _PLAY_AMBIENT_SPEECH1 and _PLAY_AMBIENT_SPEECH2 but it will allow you to play a speech file from a specific voice file. It works on players and all peds, even animals.
EX (C#):
GTA.Native.Function.Call(Hash._0x3523634255FC3318, Game.Player.Character, 'GENERIC_INSULT_HIGH', 's_m_y_sheriff_01_white_full_01', 'SPEECH_PARAMS_FORCE_SHOUTED', 0);
The first param is the ped you want to play it on, the second is the speech name, the third is the voice name, the fourth is the speech param, and the last param is usually always 0.
Syntax
mp.game.audio.playAmbientSpeechWithVoice(p0, speechName, voiceName, speechParam, p4);
Required Arguments
- p0: Ped handle or object
- speechName: String
- voiceName: String
- speechParam: String
- p4: Boolean
Return value
- Undefined
Example
// todo
See also
- mp.game.audio.playPedRingtone
- mp.game.audio.isPedRingtonePlaying
- mp.game.audio.stopPedRingtone
- mp.game.audio.isMobilePhoneCallOngoing
- mp.game.audio.createNewScriptedConversation
- mp.game.audio.addLineToConversation
- mp.game.audio.addPedToConversation
- mp.game.audio.setMicrophonePosition
- mp.game.audio.startScriptPhoneConversation
- mp.game.audio.preloadScriptPhoneConversation
- mp.game.audio.startScriptConversation
- mp.game.audio.preloadScriptConversation
- mp.game.audio.startPreloadedConversation
- mp.game.audio.getIsPreloadedConversationReady
- mp.game.audio.isScriptedConversationOngoing
- mp.game.audio.isScriptedConversationLoaded
- mp.game.audio.getCurrentScriptedConversationLine
- mp.game.audio.pauseScriptedConversation
- mp.game.audio.restartScriptedConversation
- mp.game.audio.stopScriptedConversation
- mp.game.audio.skipToNextScriptedConversationLine
- mp.game.audio.interruptConversation
- mp.game.audio.interruptConversationAndPause
- mp.game.audio.registerScriptWith
- mp.game.audio.registerScriptWithAudio
- mp.game.audio.unregisterScriptWith
- mp.game.audio.requestMissionBank
- mp.game.audio.requestMissionAudioBank
- mp.game.audio.requestAmbientBank
- mp.game.audio.requestAmbientAudioBank
- mp.game.audio.requestScriptBank
- mp.game.audio.requestScriptAudioBank
- mp.game.audio.hintAmbientBank
- mp.game.audio.hintAmbientAudioBank
- mp.game.audio.hintScriptBank
- mp.game.audio.hintScriptAudioBank
- mp.game.audio.releaseMissionBank
- mp.game.audio.releaseAmbientBank
- mp.game.audio.releaseNamedScriptBank
- mp.game.audio.releaseNamedScriptAudioBank
- mp.game.audio.releaseScriptBank
- mp.game.audio.getSoundId
- mp.game.audio.releaseSoundId
- mp.game.audio.playSound
- mp.game.audio.playSoundFrontend
- mp.game.audio.playDeferredSoundFrontend
- mp.game.audio.playSoundFromEntity
- mp.game.audio.playSoundFromCoord
- mp.game.audio.stopSound
- mp.game.audio.getNetworkIdFromSoundId
- mp.game.audio.getSoundIdFromNetworkId
- mp.game.audio.setVariableOnSound
- mp.game.audio.setVariableOnStream
- mp.game.audio.overrideUnderwaterStream
- mp.game.audio.setVariableOnUnderWaterStream
- mp.game.audio.hasSoundFinished
- mp.game.audio.playPedAmbientSpeechNative
- mp.game.audio.playPedAmbientSpeechAndCloneNative
- mp.game.audio.playPedAmbientSpeechWithVoiceNative
- mp.game.audio.playAmbientSpeechWithVoice
- mp.game.audio.playAmbientSpeechFromPositionNative
- mp.game.audio.playAmbientSpeechAtCoords
- mp.game.audio.overrideTrevorRage
- mp.game.audio.resetTrevorRage
- mp.game.audio.setPlayerAngry
- mp.game.audio.playPain
- mp.game.audio.releaseWeapon
- mp.game.audio.activateSlowmoMode
- mp.game.audio.deactivateSlowmoMode
- mp.game.audio.setAmbientVoiceName
- mp.game.audio.setAmbientVoiceNameHash
- mp.game.audio.getAmbientVoiceNameHash
- mp.game.audio.setPedScream
- mp.game.audio.setPedVoiceGroup
- mp.game.audio.setPedGender
- mp.game.audio.stopCurrentPlayingSpeech
- mp.game.audio.stopCurrentPlayingAmbientSpeech
- mp.game.audio.isAmbientSpeechPlaying
- mp.game.audio.isScriptedSpeechPlaying
- mp.game.audio.isAnySpeechPlaying
- mp.game.audio.canPedSpeak
- mp.game.audio.isPedInCurrentConversation
- mp.game.audio.setPedIsDrunk
- mp.game.audio.playAnimalVocalization
- mp.game.audio.isAnimalVocalizationPlaying
- mp.game.audio.setAnimalMood
- mp.game.audio.isMobilePhoneRadioActive
- mp.game.audio.setMobilePhoneRadioState
- mp.game.audio.getPlayerRadioStationIndex
- mp.game.audio.getPlayerRadioStationName
- mp.game.audio.getRadioStationName
- mp.game.audio.getPlayerRadioStationGenre
- mp.game.audio.isRadioRetuning
- mp.game.audio.isRadioFadedOut
- mp.game.audio.setRadioToStationName
- mp.game.audio.setVehRadioStation
- mp.game.audio.setVehHasRadioOverride
- mp.game.audio.isVehicleRadioEnabled
- mp.game.audio.setEmitterRadioStation
- mp.game.audio.setStaticEmitterEnabled
- mp.game.audio.linkStaticEmitterToEntity
- mp.game.audio.setRadioToStationIndex
- mp.game.audio.setFrontendRadioActive
- mp.game.audio.unlockMissionNewsStory
- mp.game.audio.isMissionNewsStoryUnlocked
- mp.game.audio.getNumberOfPassengerVoiceVariations
- mp.game.audio.getAudibleMusicTrackTextId
- mp.game.audio.playEndCreditsMusic
- mp.game.audio.skipRadioForward
- mp.game.audio.freezeRadioStation
- mp.game.audio.unfreezeRadioStation
- mp.game.audio.setRadioAutoUnfreeze
- mp.game.audio.setInitialPlayerStation
- mp.game.audio.setUserRadioControlEnabled
- mp.game.audio.setRadioTrack
- mp.game.audio.setRadioTrackMix
- mp.game.audio.setVehicleRadioLoud
- mp.game.audio.isVehicleRadioLoud
- mp.game.audio.setMobileRadioEnabledDuringGameplay
- mp.game.audio.doesPlayerVehHaveRadio
- mp.game.audio.isPlayerVehRadioEnable
- mp.game.audio.setVehicleRadioEnabled
- mp.game.audio.setCustomRadioTrackList
- mp.game.audio.clearCustomRadioTrackList
- mp.game.audio.getNumUnlockedRadioStations
- mp.game.audio.findRadioStationIndex
- mp.game.audio.setRadioStationMusicOnly
- mp.game.audio.setRadioFrontendFadeTime
- mp.game.audio.unlockRadioStationTrackList
- mp.game.audio.lockRadioStationTrackList
- mp.game.audio.updateLsur
- mp.game.audio.lockRadioStation
- mp.game.audio.setRadioStationIsVisible
- mp.game.audio.forceRadioTrackListPosition
- mp.game.audio.getCurrentRadioStationHash
- mp.game.audio.setAmbientZoneState
- mp.game.audio.clearAmbientZoneState
- mp.game.audio.setAmbientZoneListState
- mp.game.audio.clearAmbientZoneListState
- mp.game.audio.setAmbientZoneStatePersistent
- mp.game.audio.setAmbientZoneListStatePersistent
- mp.game.audio.isAmbientZoneEnabled
- mp.game.audio.setCutsceneOverride
- mp.game.audio.setCutsceneAudioOverride
- mp.game.audio.setVariableOnCutscene
- mp.game.audio.getPlayerHeadsetSoundAlternate
- mp.game.audio.playPoliceReport
- mp.game.audio.cancelCurrentPoliceReport
- mp.game.audio.blipSiren
- mp.game.audio.overrideVehHorn
- mp.game.audio.isHornActive
- mp.game.audio.setAggressiveHorns
- mp.game.audio.isStreamPlaying
- mp.game.audio.getStreamPlayTime
- mp.game.audio.loadStream
- mp.game.audio.loadStreamWithStartOffset
- mp.game.audio.playStreamFromPed
- mp.game.audio.playStreamFromVehicle
- mp.game.audio.playStreamFromObject
- mp.game.audio.playStreamFrontend
- mp.game.audio.playStreamFromPosition
- mp.game.audio.specialFrontendEqual
- mp.game.audio.stopStream
- mp.game.audio.stopPedSpeaking
- mp.game.audio.disablePedPain
- mp.game.audio.isAmbientSpeechDisabled
- mp.game.audio.setSirenWithNoDriver
- mp.game.audio.setSirenKeepOn
- mp.game.audio.triggerSiren
- mp.game.audio.setHornPermanentlyOn
- mp.game.audio.setHornEnabled
- mp.game.audio.setVehiclePriority
- mp.game.audio.setHornPermanentlyOnTime
- mp.game.audio.useSirenAsHorn
- mp.game.audio.forceVehicleEngine
- mp.game.audio.preloadVehicle
- mp.game.audio.setVehicleStartupRevSound
- mp.game.audio.resetVehicleStartupRevSound
- mp.game.audio.isVehicleAudiblyDamaged
- mp.game.audio.setVehicleEngineDamageFactor
- mp.game.audio.setVehicleBodyDamageFactor
- mp.game.audio.enableVehicleFanbeltDamage
- mp.game.audio.enableVehicleExhaustPops
- mp.game.audio.setVehicleBoostActive
- mp.game.audio.setScriptUpdateDoor
- mp.game.audio.playVehicleDoorOpenSound
- mp.game.audio.playVehicleDoorCloseSound
- mp.game.audio.enableStallWarningSounds
- mp.game.audio.isGameInControlOfMusic
- mp.game.audio.setGpsActive
- mp.game.audio.playMissionComplete
- mp.game.audio.playMissionCompleteAudio
- mp.game.audio.isMissionCompletePlaying
- mp.game.audio.isMissionCompleteReadyForUi
- mp.game.audio.blockDeathJingle
- mp.game.audio.startScene
- mp.game.audio.startAudioScene
- mp.game.audio.stopScene
- mp.game.audio.stopAudioScene
- mp.game.audio.stopScenes
- mp.game.audio.isSceneActive
- mp.game.audio.isAudioSceneActive
- mp.game.audio.setSceneVariable
- mp.game.audio.setAudioSceneVariable
- mp.game.audio.setScriptCleanupTime
- mp.game.audio.addEntityToMixGroup
- mp.game.audio.removeEntityFromMixGroup
- mp.game.audio.isScriptedMusicPlaying
- mp.game.audio.isScriptedMusicPlaying2
- mp.game.audio.prepareMusicEvent
- mp.game.audio.cancelMusicEvent
- mp.game.audio.triggerMusicEvent
- mp.game.audio.isMusicOneshotPlaying
- mp.game.audio.getMusicPlaytime
- mp.game.audio.recordBrokenGlass
- mp.game.audio.clearAllBrokenGlass
- mp.game.audio.forcePedPanicWalla
- mp.game.audio.prepareAlarm
- mp.game.audio.startAlarm
- mp.game.audio.stopAlarm
- mp.game.audio.stopAllAlarms
- mp.game.audio.isAlarmPlaying
- mp.game.audio.getVehicleDefaultHorn
- mp.game.audio.getVehicleDefaultHornIgnoreMods
- mp.game.audio.resetPedFlags
- mp.game.audio.resetPedAudioFlags
- mp.game.audio.setPedFootstepLoud
- mp.game.audio.setPedFootstepQuiet
- mp.game.audio.overridePlayerGroundMaterial
- mp.game.audio.overrideMicrophoneSettings
- mp.game.audio.freezeMicrophone
- mp.game.audio.distantCopCarSirens
- mp.game.audio.setFlag
- mp.game.audio.setAudioFlag
- mp.game.audio.prepareSynchronizedEvent
- mp.game.audio.prepareSynchronizedAudioEvent
- mp.game.audio.prepareSynchronizedEventForScene
- mp.game.audio.prepareSynchronizedAudioEventForScene
- mp.game.audio.playSynchronizedEvent
- mp.game.audio.playSynchronizedAudioEvent
- mp.game.audio.stopSynchronizedEvent
- mp.game.audio.stopSynchronizedAudioEvent
- mp.game.audio.setSynchronizedEventPositionThisFrame
- mp.game.audio.setSynchronizedAudioEventPositionThisFrame
- mp.game.audio.setSpecialEffectMode
- mp.game.audio.setPortalSettingsOverride
- mp.game.audio.removePortalSettingsOverride
- mp.game.audio.getMusicVolSlider
- mp.game.audio.requestTennisBanks
- mp.game.audio.unrequestTennisBanks
- mp.game.audio.stopCutscene
- mp.game.audio.hasMultiplayerDataLoaded
- mp.game.audio.hasMultiplayerDataUnloaded
- mp.game.audio.getVehicleDefaultHornVariation
- mp.game.audio.setVehicleHornVariation
- mp.game.audio.restoreCategoryVariables
- mp.game.audio.getCategoryVariable
- mp.game.audio.setCategoryVariable
- mp.game.audio.copyCategoryVariables
- mp.game.audio.playSoundHash