Entity::destroy: Difference between revisions
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==Example== | ==Example== | ||
This example create vehicle, and destroy after few seconds. | This example create vehicle, and destroy after few seconds. | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript" highlight="8"> | ||
mp.events.addCommand(`veh`, (player) => { | mp.events.addCommand(`veh`, (player) => { | ||
let pos = player.position; | let pos = player.position; | ||
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let destroyVehicle = (vehicle) => { | let destroyVehicle = (vehicle) => { | ||
if ( | if (vehicle) { | ||
vehicle.destroy(); | vehicle.destroy(); | ||
}; | }; | ||
Revision as of 15:25, 26 September 2017
This function used for destroy created entities.
Syntax
entity.destroy();
Example
This example create vehicle, and destroy after few seconds.
mp.events.addCommand(`veh`, (player) => {
let pos = player.position;
let vehicleHash = mp.joaat(`zentorno`);
let vehicle = mp.vehicles.new(vehicleHash, pos);
let destroyVehicle = (vehicle) => {
if (vehicle) {
vehicle.destroy();
};
};
setTimeout(destroyVehicle, 5000, vehicle);
});