Vehicle::locked: Difference between revisions
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m (Doubled negation) |
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| Line 12: | Line 12: | ||
(player) => { | (player) => { | ||
let vehicle = player.vehicle; | let vehicle = player.vehicle; | ||
if ( | if (vehicle) { | ||
let newState = !vehicle.locked; | let newState = !vehicle.locked; | ||
vehicle.locked = newState; | vehicle.locked = newState; | ||
Revision as of 13:26, 27 January 2020
This property used for lock/unlock vehicle. Players can't seat to locked vehicles, bikes too.
Boolean vehicle.lock;
Example
That's example will lock your vehicle, when you use command.
mp.events.addCommand(`doors`,
(player) => {
let vehicle = player.vehicle;
if (vehicle) {
let newState = !vehicle.locked;
vehicle.locked = newState;
player.outputChatBox(`Your vehicle doors now <b>${newState ? `closed` : `opened`}</b>`);
};
}
);