Pathfind::addNavmeshRequiredRegion: Difference between revisions
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==Syntax==<syntaxhighlight lang="javascript">pathfind.addNavmeshRequiredRegion(p0, p1, p2);</syntaxhighlight>=== Required Arguments ===*'''p0:''' float*'''p1:''' float*'''p2:''' float===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{ | |||
==Syntax== | |||
<syntaxhighlight lang="javascript">mp.game.pathfind.addNavmeshRequiredRegion(p0, p1, p2);</syntaxhighlight> | |||
=== Required Arguments === | |||
*'''p0:''' float | |||
*'''p1:''' float | |||
*'''p2:''' float | |||
===Return value=== | |||
*'''Undefined''' | |||
==Example== | |||
<syntaxhighlight lang="javascript"> | |||
// todo | |||
</syntaxhighlight> | |||
==See also== | |||
{{Pathfind_s_function_c}} | |||
[[Category:Clientside API]] | |||
[[Category:TODO: Example]] | |||
Latest revision as of 21:28, 6 May 2017
Syntax
mp.game.pathfind.addNavmeshRequiredRegion(p0, p1, p2);
Required Arguments
- p0: float
- p1: float
- p2: float
Return value
- Undefined
Example
// todo