Networkcash::processCashGift: Difference between revisions

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This isn't a hash collision. It is used to give the player cash via the CASH_GIFT stats.==Syntax==<syntaxhighlight lang="javascript">networkcash.processCashGift(p0, p1, p2);</syntaxhighlight>=== Required Arguments ===*'''p0:''' unknown (to be checked)*'''p1:''' unknown (to be checked)*'''p2:''' unknown (to be checked)===Return value===*'''unknown (to be checked)'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Networkcash_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
This isn't a hash collision. It is used to give the player cash via the CASH_GIFT stats.
==Syntax==
<syntaxhighlight lang="javascript">mp.game.networkcash.processCashGift(p0, p1, p2);</syntaxhighlight>
=== Required Arguments ===
*'''p0:''' unknown (to be checked)
*'''p1:''' unknown (to be checked)
*'''p2:''' unknown (to be checked)
===Return value===
*'''unknown (to be checked)'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Networkcash_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:27, 6 May 2017

This isn't a hash collision. It is used to give the player cash via the CASH_GIFT stats.

Syntax

mp.game.networkcash.processCashGift(p0, p1, p2);

Required Arguments

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)
  • p2: unknown (to be checked)

Return value

  • unknown (to be checked)

Example

// todo

See also

Template:Networkcash s function c