Cam::animateGameplayCamZoom: Difference between revisions
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Seems to animate the gameplay camera zoom.<br><br>Eg. _ANIMATE_GAMEPLAY_CAM_ZOOM(1f, 1000f);<br>will animate the camera zooming in from 1000 meters away.<br><br>Game scripts use it like this:<br><br>// Setting this to 1 prevents V key from changing zoom<br>PLAYER::SET_PLAYER_FORCED_ZOOM(PLAYER::PLAYER_ID(), 1);<br><br>// These restrict how far you can move cam up/down left/right<br>CAM::_CLAMP_GAMEPLAY_CAM_YAW(-20f, 50f);<br>CAM::_CLAMP_GAMEPLAY_CAM_PITCH(-60f, 0f);<br><br>CAM::_ANIMATE_GAMEPLAY_CAM_ZOOM(1f, 1f);==Syntax==<syntaxhighlight lang="javascript">cam.animateGameplayCamZoom(p0, distance);</syntaxhighlight>=== Required Arguments ===*'''p0:''' float*'''distance:''' float===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Cam_function_c}}[[Category:Clientside API]][[Category:TODO: Example]] | Seems to animate the gameplay camera zoom.<br><br>Eg. _ANIMATE_GAMEPLAY_CAM_ZOOM(1f, 1000f);<br>will animate the camera zooming in from 1000 meters away.<br><br>Game scripts use it like this:<br><br>// Setting this to 1 prevents V key from changing zoom<br>PLAYER::SET_PLAYER_FORCED_ZOOM(PLAYER::PLAYER_ID(), 1);<br><br>// These restrict how far you can move cam up/down left/right<br>CAM::_CLAMP_GAMEPLAY_CAM_YAW(-20f, 50f);<br>CAM::_CLAMP_GAMEPLAY_CAM_PITCH(-60f, 0f);<br><br>CAM::_ANIMATE_GAMEPLAY_CAM_ZOOM(1f, 1f); | ||
==Syntax== | |||
<syntaxhighlight lang="javascript">cam.animateGameplayCamZoom(p0, distance);</syntaxhighlight> | |||
=== Required Arguments === | |||
*'''p0:''' float | |||
*'''distance:''' float | |||
===Return value=== | |||
*'''Undefined''' | |||
==Example== | |||
<syntaxhighlight lang="javascript"> | |||
todo | |||
</syntaxhighlight> | |||
==See also== | |||
{{Cam_function_c}} | |||
[[Category:Clientside API]] | |||
[[Category:TODO: Example]] | |||
Revision as of 20:22, 6 May 2017
Seems to animate the gameplay camera zoom.
Eg. _ANIMATE_GAMEPLAY_CAM_ZOOM(1f, 1000f);
will animate the camera zooming in from 1000 meters away.
Game scripts use it like this:
// Setting this to 1 prevents V key from changing zoom
PLAYER::SET_PLAYER_FORCED_ZOOM(PLAYER::PLAYER_ID(), 1);
// These restrict how far you can move cam up/down left/right
CAM::_CLAMP_GAMEPLAY_CAM_YAW(-20f, 50f);
CAM::_CLAMP_GAMEPLAY_CAM_PITCH(-60f, 0f);
CAM::_ANIMATE_GAMEPLAY_CAM_ZOOM(1f, 1f);
Syntax
cam.animateGameplayCamZoom(p0, distance);
Required Arguments
- p0: float
- distance: float
Return value
- Undefined
Example
todo