Cam::setGameplayEntityHint: Difference between revisions
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p6 & p7 - possibly length or time==Syntax==<syntaxhighlight lang="javascript">cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);</syntaxhighlight>=== Required Arguments ===*'''p0:''' unknown (to be checked)*'''p1:''' float*'''p2:''' float*'''p3:''' float*'''p4:''' Boolean*'''p5:''' unknown (to be checked)*'''p6:''' unknown (to be checked)*'''p7:''' unknown (to be checked)*'''p8:''' unknown (to be checked)===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Cam_function_c}}[[Category:Clientside API]][[Category:TODO: Example]] | p6 & p7 - possibly length or time | ||
==Syntax== | |||
<syntaxhighlight lang="javascript">cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);</syntaxhighlight> | |||
=== Required Arguments === | |||
*'''p0:''' unknown (to be checked) | |||
*'''p1:''' float | |||
*'''p2:''' float | |||
*'''p3:''' float | |||
*'''p4:''' Boolean | |||
*'''p5:''' unknown (to be checked) | |||
*'''p6:''' unknown (to be checked) | |||
*'''p7:''' unknown (to be checked) | |||
*'''p8:''' unknown (to be checked) | |||
===Return value=== | |||
*'''Undefined''' | |||
==Example== | |||
<syntaxhighlight lang="javascript"> | |||
todo | |||
</syntaxhighlight> | |||
==See also== | |||
{{Cam_function_c}} | |||
[[Category:Clientside API]] | |||
[[Category:TODO: Example]] | |||
Revision as of 19:54, 6 May 2017
p6 & p7 - possibly length or time
Syntax
cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);
Required Arguments
- p0: unknown (to be checked)
- p1: float
- p2: float
- p3: float
- p4: Boolean
- p5: unknown (to be checked)
- p6: unknown (to be checked)
- p7: unknown (to be checked)
- p8: unknown (to be checked)
Return value
- Undefined
Example
todo