Cam::setGameplayEntityHint: Difference between revisions

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p6 &amp; p7 - possibly length or time==Syntax==<syntaxhighlight lang="javascript">cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);</syntaxhighlight>=== Required Arguments ===*'''p0:''' unknown (to be checked)*'''p1:''' float*'''p2:''' float*'''p3:''' float*'''p4:''' Boolean*'''p5:''' unknown (to be checked)*'''p6:''' unknown (to be checked)*'''p7:''' unknown (to be checked)*'''p8:''' unknown (to be checked)===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Cam_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
p6 &amp; p7 - possibly length or time
==Syntax==
<syntaxhighlight lang="javascript">cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);</syntaxhighlight>
=== Required Arguments ===
*'''p0:''' unknown (to be checked)
*'''p1:''' float
*'''p2:''' float
*'''p3:''' float
*'''p4:''' Boolean
*'''p5:''' unknown (to be checked)
*'''p6:''' unknown (to be checked)
*'''p7:''' unknown (to be checked)
*'''p8:''' unknown (to be checked)
===Return value===
*'''Undefined'''
==Example==
<syntaxhighlight lang="javascript">
todo
</syntaxhighlight>
==See also==
{{Cam_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Revision as of 19:54, 6 May 2017

p6 & p7 - possibly length or time

Syntax

cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);

Required Arguments

  • p0: unknown (to be checked)
  • p1: float
  • p2: float
  • p3: float
  • p4: Boolean
  • p5: unknown (to be checked)
  • p6: unknown (to be checked)
  • p7: unknown (to be checked)
  • p8: unknown (to be checked)

Return value

  • Undefined

Example

todo

See also

Template:Cam function c