Audio::setAnimalMood: Difference between revisions

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mood can be 0 or 1 (it's not a boolean value!). Effects audio of the animal.==Syntax==<syntaxhighlight lang="javascript">audio.setAnimalMood(p0, p1);</syntaxhighlight>=== Required Arguments ===*'''p0:''' unknown (to be checked)*'''p1:''' unknown (to be checked)===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Audio_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
mood can be 0 or 1 (it's not a boolean value!). Effects audio of the animal.
==Syntax==
<syntaxhighlight lang="javascript">audio.setAnimalMood(p0, p1);</syntaxhighlight>
=== Required Arguments ===
*'''p0:''' unknown (to be checked)
*'''p1:''' unknown (to be checked)
===Return value===
*'''Undefined'''
==Example==
<syntaxhighlight lang="javascript">
todo
</syntaxhighlight>
==See also==
{{Audio_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Revision as of 20:02, 6 May 2017

mood can be 0 or 1 (it's not a boolean value!). Effects audio of the animal.

Syntax

audio.setAnimalMood(p0, p1);

Required Arguments

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)

Return value

  • Undefined

Example

todo

See also

Template:Audio function c