Vehicle::rotation: Difference between revisions
No edit summary |
m (Replaced HTML with template) |
||
| Line 9: | Line 9: | ||
== Example == | == Example == | ||
{{ServersideCode| | |||
<pre> | |||
< | |||
let rotation = vehicle.rotation; | let rotation = vehicle.rotation; | ||
vehicle.rotation = new mp.Vector3(0, 0, 90); | vehicle.rotation = new mp.Vector3(0, 0, 90); | ||
console.log(vehicle.rotation.x, vehicle.rotation.y, vehicle.rotation.z); | console.log(vehicle.rotation.x, vehicle.rotation.y, vehicle.rotation.z); | ||
</ | </pre> | ||
}} | |||
==See Also== | ==See Also== | ||
{{Entity_block}} | {{Entity_block}} | ||
Revision as of 11:42, 26 October 2018
This property using for getting or setting vehicle rotation.
Getter
- Vector3
Setter
- Vector3
Example
Server-Side
let rotation = vehicle.rotation; vehicle.rotation = new mp.Vector3(0, 0, 90); console.log(vehicle.rotation.x, vehicle.rotation.y, vehicle.rotation.z);