Globals::joaat: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
events.call(eventName, optionalArguments);
mp.joaat(String);
mp.joaat(String[]);
mp.game.joaat(String);
mp.game.joaat(String[]);
</syntaxhighlight>  
</syntaxhighlight>  


==Example==
==Examples==
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
console.log(mp.joaat("bati")); // 4180675781 - server
mp.joaat("bati");
console.log(mp.game.joaat(["bati", "benson"])); // [4180675781, 2053223216] - clientside
mp.joaat(["bati", "benson"]);
</syntaxhighlight>
</syntaxhighlight>
</div>
<div class="header" style="background-color: #40AE43; color: #FFFFFF; border: 2px solid #40AE43;">
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<syntaxhighlight lang="javascript">
mp.game.joaat("bati");
mp.game.joaat(["bati", "benson"]);
</syntaxhighlight>
</div>

Revision as of 14:57, 8 December 2017

This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of strings. Those hashes could be used to set entity model.

Syntax

mp.joaat(String);
mp.joaat(String[]);
mp.game.joaat(String);
mp.game.joaat(String[]);

Examples

Server-Side
mp.joaat("bati");
mp.joaat(["bati", "benson"]);
Client-Side
mp.game.joaat("bati");
mp.game.joaat(["bati", "benson"]);