Vehicle::dead: Difference between revisions
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==Example== | ==Example== | ||
{{ServerSide|< | {{ServerSide| | ||
<syntaxhighlight lang="Javascript"> | |||
mp.events.addCommand('getVehicleDead', player, _, vehid) => { | mp.events.addCommand('getVehicleDead', player, _, vehid) => { | ||
const vehicle = mp.vehicles.at(vehid) | const vehicle = mp.vehicles.at(vehid) | ||
if(vehicle) | if(vehicle) | ||
player.outputChatBox(`Vehicle: ${vehicle.dead ? 'Dead' : 'Living'}`) | player.outputChatBox(`Vehicle: ${vehicle.dead ? 'Dead' : 'Living'}`) | ||
})</ | }) | ||
</syntaxhighlight> | |||
}} | }} | ||
Revision as of 21:11, 29 May 2017
This getter property, says that the transport is dead or not
Getter
- Boolean
Example
Server-Side