Audio::getNetworkIdFromSoundId: Difference between revisions

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Could this be used alongside either, <br>SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES or _SET_NETWORK_ID_SYNC_TO_PLAYER to make it so other players can hear the sound while online? It'd be a bit troll-fun to be able to play the Zancudo UFO creepy sounds globally.==Syntax==<syntaxhighlight lang="javascript">audio.getNetworkIdFromSoundId(soundId);</syntaxhighlight>=== Required Arguments ===*'''soundId:''' int===Return value===*'''int'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Audio_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
Could this be used alongside either, <br>SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES or _SET_NETWORK_ID_SYNC_TO_PLAYER to make it so other players can hear the sound while online? It'd be a bit troll-fun to be able to play the Zancudo UFO creepy sounds globally.
==Syntax==
<syntaxhighlight lang="javascript">audio.getNetworkIdFromSoundId(soundId);</syntaxhighlight>
=== Required Arguments ===
*'''soundId:''' int
===Return value===
*'''int'''
==Example==
<syntaxhighlight lang="javascript">
todo
</syntaxhighlight>
==See also==
{{Audio_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Revision as of 19:54, 6 May 2017

Could this be used alongside either,
SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES or _SET_NETWORK_ID_SYNC_TO_PLAYER to make it so other players can hear the sound while online? It'd be a bit troll-fun to be able to play the Zancudo UFO creepy sounds globally.

Syntax

audio.getNetworkIdFromSoundId(soundId);

Required Arguments

  • soundId: int

Return value

  • int

Example

todo

See also

Template:Audio function c