PlayerDeath: Difference between revisions

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(Made example look cooler)
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==Example==
==Example==
This example outputs chat message, when player dies.
This example outputs chat message, when player dies.
<div class="header" style="background-color: #E4F1FE; color: #4183D7; width: 100%; border: 2px solid #81CFE0;">
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
<div style="margin: 4px 0px 4px 10px;"><b>Server-side</b></div>
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
</div>
<div class="content" style="background-color: #E4F1FE; color: #4183D7; width: 100%; border: 2px solid #81CFE0; display: flex; justify-content: center; align-items: center;">
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
function playerDeathHandler(player, reason, killer) {
function playerDeathHandler(player, reason, killer) {

Revision as of 20:00, 18 September 2017

This event is triggered when a player dies.

Parameters

  • player - player, which died.
  • reason - cause of death player:
  • killer - he who killed the player.

Example

This example outputs chat message, when player dies.

Server-Side
function playerDeathHandler(player, reason, killer) {
   const deathName = player.name
   const killerName = killer.name
   const srt = killerName + " killed: " + deathName + " Reason: " + reason
   mp.players.broadcast(str)
}

mp.events.add("playerDeath", playerDeathHandler);

See also