Mobile::setMobilePhoneRotation: Difference between revisions
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| Line 6: | Line 6: | ||
*'''rotY:''' float | *'''rotY:''' float | ||
*'''rotZ:''' float | *'''rotZ:''' float | ||
*'''p3:''' unknown | *'''p3:''' int (unknown) | ||
===Return value=== | ===Return value=== | ||
*'''Undefined''' | *'''Undefined''' | ||
Latest revision as of 02:51, 24 July 2021
Last parameter is unknown and always zero.
Syntax
mp.game.mobile.setMobilePhoneRotation(rotX, rotY, rotZ, p3);
Required Arguments
- rotX: float
- rotY: float
- rotZ: float
- p3: int (unknown)
Return value
- Undefined
Example
// todo
See also
- mp.game.mobile.cellCamActivate
- mp.game.mobile.createMobilePhone
- mp.game.mobile.getMobilePhonePosition
- mp.game.mobile.getMobilePhoneRenderId
- mp.game.mobile.getMobilePhoneRotation
- mp.game.mobile.moveFinger
- mp.game.mobile.scriptIsMovingMobilePhoneOffscreen
- mp.game.mobile.setMobilePhonePosition
- mp.game.mobile.setMobilePhoneRotation
- mp.game.mobile.setMobilePhoneScale
- mp.game.mobile.setPhoneLean