Mobile::createMobilePhone: Difference between revisions
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Creates a mobile phone of the specified type. | {{ClientsideJsFunction}} | ||
Creates a mobile phone of the specified type. This will also put a phone in the players hand as well. | |||
Phone Types: | |||
* 0 - Default phone / Michael's phone | |||
* 1 - Trevor's phone | |||
* 2 - Franklin's phone | |||
* 4 - Prologue phone | |||
'''INFO''' | |||
* These values represent bit flags, so a value of '3' would toggle Trevor and Franklin's phones together, causing unexpected behavior and most likely crash the game. | |||
==Syntax== | ==Syntax== | ||
< | <pre>mp.game.mobile.createMobilePhone(phoneType);</pre> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''phoneType:''' int | *'''phoneType:''' int | ||
===Return value=== | ===Return value=== | ||
*'''Undefined''' | *'''Undefined''' | ||
==Example== | ==Example== | ||
< | Creates a mobile phone in the center of your screen when you press F7. | ||
// | {{ClientsideCode| | ||
</ | <pre> | ||
mp.keys.bind(0x76, true, function() { // F7 | |||
mp.game.mobile.createMobilePhone(0); | |||
mp.game.mobile.setMobilePhoneScale(300); | |||
mp.gui.chat.push('Mobile Created'); | |||
}); | |||
</pre> | |||
}} | |||
==See also== | ==See also== | ||
{{Mobile_s_function_c}} | {{Mobile_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:Mobile API]] | [[Category:Mobile API]] | ||
Revision as of 23:51, 22 January 2019
Client-Side Function
Creates a mobile phone of the specified type. This will also put a phone in the players hand as well.
Phone Types:
- 0 - Default phone / Michael's phone
- 1 - Trevor's phone
- 2 - Franklin's phone
- 4 - Prologue phone
INFO
- These values represent bit flags, so a value of '3' would toggle Trevor and Franklin's phones together, causing unexpected behavior and most likely crash the game.
Syntax
mp.game.mobile.createMobilePhone(phoneType);
Required Arguments
- phoneType: int
Return value
- Undefined
Example
Creates a mobile phone in the center of your screen when you press F7.
Client-Side
mp.keys.bind(0x76, true, function() { // F7
mp.game.mobile.createMobilePhone(0);
mp.game.mobile.setMobilePhoneScale(300);
mp.gui.chat.push('Mobile Created');
});
See also
- mp.game.mobile.cellCamActivate
- mp.game.mobile.createMobilePhone
- mp.game.mobile.getMobilePhonePosition
- mp.game.mobile.getMobilePhoneRenderId
- mp.game.mobile.getMobilePhoneRotation
- mp.game.mobile.moveFinger
- mp.game.mobile.scriptIsMovingMobilePhoneOffscreen
- mp.game.mobile.setMobilePhonePosition
- mp.game.mobile.setMobilePhoneRotation
- mp.game.mobile.setMobilePhoneScale
- mp.game.mobile.setPhoneLean