Events::callRemote: Difference between revisions
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mp.events.add( | mp.events.add("kickMeImBad", blahBlah); | ||
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Revision as of 22:03, 6 May 2017
This function used for call server side event from client script.
Syntax
void mp.events.callRemote(string eventName [, ...args])
Example
That's example will just call server side event, from client, if player screen size not a 1280x1024.
Client-Side
let checkResolution = () => {
let screenResolution = mp.game.graphics.getScreenActiveResolution(x, y);
let sx = screenResolution.x, sy = screenResolution.y;
if (!((sx == 1280) && (sy == 1024))) {
mp.events.callRemote("kickMeImBad", sx, sy);
};
};
checkResolution();
Server-Side
let blahBlah = (player, sx, sy) => {
console.log(`${player.name} bad boy :c, his screen size ${sx}x${sy}`);
player.kick();
};
mp.events.add("kickMeImBad", blahBlah);
See Also
- Functions
- Properties