Time::setClockTime: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// todo
//Realtime
const date = new Date();
 
function syncTime() {
    mp.game.time.setClockTime(date.getHours(), date.getMinutes(), date.getSeconds());
}
setInterval(syncTime, 2000);
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Time_s_function_c}}
{{Time_s_function_c}}

Revision as of 08:14, 13 March 2018

SET_CLOCK_TIME(12, 34, 56);

Syntax

mp.game.time.setClockTime(hour, minute, second);

Required Arguments

  • hour: int
  • minute: int
  • second: int

Return value

  • Undefined

Example

//Realtime
const date = new Date();

function syncTime() {
    mp.game.time.setClockTime(date.getHours(), date.getMinutes(), date.getSeconds());
}
setInterval(syncTime, 2000);

See also

Template:Time s function c