Cutscene::startCutsceneAtCoords: Difference between revisions
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==See also== | ==See also== | ||
{{ | {{Cutscene_functions_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:Cutscene API]] | [[Category:Cutscene API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 20:00, 14 December 2024
p3: some kind of flag. Usually 0.
Syntax
mp.game.cutscene.startCutsceneAtCoords(x, y, z, p3);
Required Arguments
- x: float
- y: float
- z: float
- p3: int
Return value
- Undefined
Example
// todo
See also
- mp.game.cutscene.canSetEnterStateForRegisteredEntity
- mp.game.cutscene.canSetExitStateForCamera
- mp.game.cutscene.canSetExitStateForRegisteredEntity
- mp.game.cutscene.doesCutsceneEntityExist
- mp.game.cutscene.getEntityIndexOfCutsceneEntity
- mp.game.cutscene.getEntityIndexOfRegisteredEntity
- mp.game.cutscene.hasThisCutsceneLoaded
- mp.game.cutscene.registerEntityForCutscene
- mp.game.cutscene.requestCutscene
- mp.game.cutscene.requestCutscene2
- mp.game.cutscene.setCutsceneFadeValues
- mp.game.cutscene.setCutsceneOrigin
- mp.game.cutscene.setCutscenePedComponentVariation
- mp.game.cutscene.setCutscenePedPropVariation
- mp.game.cutscene.setCutsceneTriggerArea
- mp.game.cutscene.startCutscene
- mp.game.cutscene.startCutsceneAtCoords
- mp.game.cutscene.stopCutscene
- mp.game.cutscene.requestCutsceneAsync