Cutscene::setCutsceneTriggerArea: Difference between revisions
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==See also== | ==See also== | ||
{{ | {{Cutscene_functions_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:Cutscene API]] | [[Category:Cutscene API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 20:00, 14 December 2024
Only used twice in R* scripts
Syntax
mp.game.cutscene.setCutsceneTriggerArea(p0, p1, p2, p3, p4, p5);
Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: float
- p5: float
Return value
- Undefined
Example
// todo
See also
- mp.game.cutscene.canSetEnterStateForRegisteredEntity
- mp.game.cutscene.canSetExitStateForCamera
- mp.game.cutscene.canSetExitStateForRegisteredEntity
- mp.game.cutscene.doesCutsceneEntityExist
- mp.game.cutscene.getEntityIndexOfCutsceneEntity
- mp.game.cutscene.getEntityIndexOfRegisteredEntity
- mp.game.cutscene.hasThisCutsceneLoaded
- mp.game.cutscene.registerEntityForCutscene
- mp.game.cutscene.requestCutscene
- mp.game.cutscene.requestCutscene2
- mp.game.cutscene.setCutsceneFadeValues
- mp.game.cutscene.setCutsceneOrigin
- mp.game.cutscene.setCutscenePedComponentVariation
- mp.game.cutscene.setCutscenePedPropVariation
- mp.game.cutscene.setCutsceneTriggerArea
- mp.game.cutscene.startCutscene
- mp.game.cutscene.startCutsceneAtCoords
- mp.game.cutscene.stopCutscene
- mp.game.cutscene.requestCutsceneAsync