Player::setHealthRechargeMultiplier: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// todo
<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<syntaxhighlight lang="javascript" highlight="5">
 
mp.events.add('guiReady', () => {
 
    // remove health regeneration
    mp.game.player.setHealthRechargeMultiplier(0.0);
 
    // set health regeneration to default
    mp.game.player.setHealthRechargeMultiplier(1.0);
 
});
 
</syntaxhighlight>
</div>
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==

Revision as of 18:09, 18 November 2017

Syntax

player.setHealthRechargeMultiplier(regenRate);

Required Arguments

  • regenRate: float

Return value

  • Undefined

Example

<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<syntaxhighlight lang="javascript" highlight="5">

mp.events.add('guiReady', () => {

    // remove health regeneration
    mp.game.player.setHealthRechargeMultiplier(0.0);

    // set health regeneration to default
    mp.game.player.setHealthRechargeMultiplier(1.0);

});

</syntaxhighlight>

See also