Entity::getAnimCurrentTime: Difference between revisions

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Returns a float value representing animation's current playtime with respect to its total playtime. This value increasing in a range from [0 to 1] and wrap back to 0 when it reach 1.<br><br>Example:<br>0.000000 - mark the starting of animation.<br>0.500000 - mark the midpoint of the animation.<br>1.000000 - mark the end of animation.<br><br>Animations List : www.ls-multiplayer.com/dev/index.php?section=3
Returns a float value representing animation's current playtime with respect to its total playtime. This value increasing in a range from [0 to 1] and wrap back to 0 when it reach 1.<br><br>Example:<br>0.000000 - mark the starting of animation.<br>0.500000 - mark the midpoint of the animation.<br>1.000000 - mark the end of animation.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">entity.getAnimCurrentTime(animDict, animName);</syntaxhighlight>
<syntaxhighlight lang="javascript">entity.getAnimCurrentTime(animDict, animName);</syntaxhighlight>

Revision as of 16:18, 4 January 2018

Returns a float value representing animation's current playtime with respect to its total playtime. This value increasing in a range from [0 to 1] and wrap back to 0 when it reach 1.

Example:
0.000000 - mark the starting of animation.
0.500000 - mark the midpoint of the animation.
1.000000 - mark the end of animation.

Syntax

entity.getAnimCurrentTime(animDict, animName);

Required Arguments

  • animDict: String
  • animName: String

Return value

  • float

Example

// todo

See also