Events::callRemote: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="typescript">
<syntaxhighlight lang="javascript">
void mp.events.callRemote(string eventName [, ...args])
mp.events.callRemote(String eventName [, ...args])
</syntaxhighlight>  
</syntaxhighlight>  



Revision as of 14:58, 26 September 2017

This function used for call server side event from client script.

Syntax

mp.events.callRemote(String eventName [, ...args])

Example

That's example will just call server side event, from client, if player screen size not a 1280x1024.

Client-Side
let checkResolution = () => {
	let res = mp.game.graphics.getScreenActiveResolution(x, y);
	
	if (!((res.x == 1280) && (res.y == 1024))) {
		mp.events.callRemote("kickMeImBad", res.x, res.y);
	};
};

checkResolution();


Server-Side
let blahBlah = (player, sx, sy) => {
	console.log(`${player.name} bad boy :c, his screen size ${sx}x${sy}`);
	player.kick();
};

mp.events.add("kickMeImBad", blahBlah);

See Also