Events::callRemote: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="javascript"> | ||
mp.events.callRemote(String eventName [, ...args]) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 14:58, 26 September 2017
This function used for call server side event from client script.
Syntax
mp.events.callRemote(String eventName [, ...args])
Example
That's example will just call server side event, from client, if player screen size not a 1280x1024.
Client-Side
let checkResolution = () => {
let res = mp.game.graphics.getScreenActiveResolution(x, y);
if (!((res.x == 1280) && (res.y == 1024))) {
mp.events.callRemote("kickMeImBad", res.x, res.y);
};
};
checkResolution();
Server-Side
let blahBlah = (player, sx, sy) => {
console.log(`${player.name} bad boy :c, his screen size ${sx}x${sy}`);
player.kick();
};
mp.events.add("kickMeImBad", blahBlah);
See Also
- Functions
- Properties