Stats::statSetInt: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// todo
mp.game.stats.statSetInt(mp.game.joaat("SP0_TOTAL_CASH"), 1000, false);
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==

Latest revision as of 22:07, 25 October 2019

Add Cash example:
for (int i = 0; i < 3; i++)
{
char statNameFull[32];
sprintf_s(statNameFull, 'SP%d_TOTAL_CASH', i);
Hash hash = GAMEPLAY::GET_HASH_KEY(statNameFull);
int val;
STATS::STAT_GET_INT(hash, &val, -1);
val += 1000000;
STATS::STAT_SET_INT(hash, val, 1);
}

Syntax

mp.game.stats.statSetInt(statName, value, save);

Required Arguments

  • statName: Model hash or name
  • value: int
  • save: Boolean

Return value

  • Boolean

Example

mp.game.stats.statSetInt(mp.game.joaat("SP0_TOTAL_CASH"), 1000, false);

See also