Gameplay::getGroundZFor3dCoord: Difference between revisions
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Gets the ground elevation at the specified position. Note that if the specified position is below ground level, the function will output zero!<br><br>x: Position on the X-axis to get ground elevation at.<br>y: Position on the Y-axis to get ground elevation at.<br>z: Position on the Z-axis to get ground elevation at.<br>groundZ: The ground elevation at the specified position.<br>unk: Nearly always | Gets the ground elevation at the specified position. Note that if the specified position is below ground level, the function will output zero!<br><br>x: Position on the X-axis to get ground elevation at.<br>y: Position on the Y-axis to get ground elevation at.<br>z: Position on the Z-axis to get ground elevation at.<br>groundZ: The ground elevation at the specified position.<br>unk: Nearly always false, very rarely true in the scripts. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">mp.game.gameplay.getGroundZFor3dCoord(x, y, z, groundZ, unk);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.gameplay.getGroundZFor3dCoord(x, y, z, groundZ, unk);</syntaxhighlight> | ||
Revision as of 17:32, 2 February 2019
Gets the ground elevation at the specified position. Note that if the specified position is below ground level, the function will output zero!
x: Position on the X-axis to get ground elevation at.
y: Position on the Y-axis to get ground elevation at.
z: Position on the Z-axis to get ground elevation at.
groundZ: The ground elevation at the specified position.
unk: Nearly always false, very rarely true in the scripts.
Syntax
mp.game.gameplay.getGroundZFor3dCoord(x, y, z, groundZ, unk);
Required Arguments
- x: float
- y: float
- z: float
- groundZ: float
- unk: Boolean
Return value
- float
Example
// todo