Gameplay::setGravityLevel: Difference between revisions

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level can be from 0 to 3<br>0: 9.8 - normal<br>1: 2.4 - low<br>2: 0.1 - very low<br>3: 0.0 - off<br><br>//SuckMyCoke
level can be from 0 to 3<br>0: 9.8 - normal<br>1: 2.4 - low<br>2: 0.1 - very low<br>3: 0.0 - off<br><br>
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">mp.game.gameplay.setGravityLevel(level);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.gameplay.setGravityLevel(level);</syntaxhighlight>

Revision as of 12:57, 8 December 2018

level can be from 0 to 3
0: 9.8 - normal
1: 2.4 - low
2: 0.1 - very low
3: 0.0 - off

Syntax

mp.game.gameplay.setGravityLevel(level);

Required Arguments

  • level: int

Return value

  • Undefined

Example

// todo

See also

Template:Gameplay s function c