Fire::startScriptFire: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// todo
 
//Client event
mp.events.add('StartFire', (posX, posY, posZ,maxChilderen,gasPowerd) => {
// Parameters float,float,float,int,boolean
// The fireId is a int
let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd);
});
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Fire_s_function_c}}
{{Fire_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 12:53, 24 May 2018

Starts a fire:

xyz: Location of fire
maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing.
isGasFire: Whether or not the fire is powered by gasoline.

Syntax

mp.game.fire.startScriptFire(X, Y, Z, maxChildren, isGasFire);

Required Arguments

  • X: float
  • Y: float
  • Z: float
  • maxChildren: int
  • isGasFire: Boolean

Return value

  • int

Example

//Client event 
mp.events.add('StartFire', (posX, posY, posZ,maxChilderen,gasPowerd) => {
// Parameters float,float,float,int,boolean
// The fireId is a int
let fireId = mp.game.fire.startScriptFire(posX, posY, posZ, maxChilderen, gasPowerd);
});

See also

Template:Fire s function c