Entity::stopSynchronizedMapEntityAnim: Difference between revisions
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==See also== | ==See also== | ||
{{Entity_s_function_c}} | {{Entity_s_function_c}} | ||
[[Category:Event API]] | |||
[[Category:Client-side Function]] | |||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 17:49, 17 May 2019
Syntax
mp.game.entity.stopSynchronizedMapEntityAnim(p0, p1, p2, p3, p4, p5);
Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: unknown (to be checked)
- p5: float
Return value
- Boolean
Example
// todo